Unknown W. Brackets
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be84bc9934
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
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Unknown W. Brackets
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a7b7bf7826
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Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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3342d5ecb3
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softgpu: Remove an unused case.
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2022-12-04 08:17:05 -08:00 |
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Henrik Rydgård
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116bc9d59a
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Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
softgpu: Handle infnan fog coefficients better
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2022-12-02 19:49:32 +01:00 |
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Unknown W. Brackets
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1121a6fb68
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softgpu: Handle inf-end + negative constant slope.
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2022-12-02 10:20:30 -08:00 |
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Unknown W. Brackets
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38de2f11af
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softgpu: Handle infnan fog coefficients better.
If we ended up with a dot product that had opposing inf signs, the add
would result in NAN and cause problems.
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2022-12-02 10:15:15 -08:00 |
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Unknown W. Brackets
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c5a98e62dd
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softgpu: Cull verts outside post-viewport Z.
Shouldn't have removed this before, points are still culled when depth
clamp is off and throughmode is off.
Fixes Crazy Taxi graphics glitches.
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2022-12-01 21:57:48 -08:00 |
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Henrik Rydgård
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e6f0f84a45
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SSE optimize Float4ToUint8x4, some uses
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2022-12-01 16:32:23 +01:00 |
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Unknown W. Brackets
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dc962094f8
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softgpu: Correctly fix inversions, matching tests.
Inversions are allowed just fine, but if clipping results in coordinates
outside range, the triangle should be culled. Fixes more wanted
inversions.
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2022-11-30 23:20:39 -08:00 |
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Unknown W. Brackets
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7880eb15c1
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softgpu: Always use software skinning.
There's only software skinning, after all.
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2022-11-06 08:44:22 -08:00 |
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Unknown W. Brackets
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6c36f03a0d
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
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Unknown W. Brackets
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66472c39ce
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GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
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2022-11-06 08:23:31 -08:00 |
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Unknown W. Brackets
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a5d3af9cb0
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GPU: Cleanup GetVertTypeID() usage.
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2022-11-06 08:01:57 -08:00 |
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Unknown W. Brackets
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6945604492
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softgpu: Multiply prev normal by world matrix.
Even when it's not in the vertex data, we still must multiply by the world
matrix. Fixes some lighting issues in Nayuta no Kiseki.
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2022-10-20 23:14:54 -07:00 |
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Unknown W. Brackets
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d6a59be012
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softgpu: Respect negate normal flag without norm.
Per tests, Z is still negated even when using the previous normal value.
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2022-10-20 23:09:48 -07:00 |
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Unknown W. Brackets
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1931fa2f5f
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softgpu: Make triangle fan rect detection generic.
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2022-10-16 16:01:09 -07:00 |
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Unknown W. Brackets
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77696573f4
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GE Debugger: Correct rounded coords in vertex list.
Were previously rounding to pixel, not subpixel. Also, show out of range
values for clarity on clamping/culling.
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2022-09-30 00:19:21 -07:00 |
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Unknown W. Brackets
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faa6c2d461
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softgpu: Implement triangle texture projection.
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2022-09-26 18:12:20 -07:00 |
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Unknown W. Brackets
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6282f8b05f
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softgpu: Expand texture coords to include q.
We'll need this to correctly project.
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2022-09-26 17:13:14 -07:00 |
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Unknown W. Brackets
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8376176b2f
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softgpu: Split clippos out of rasterization vert.
We don't use it, except w, at all in rasterization, so no need to keep it
in the bin queue.
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2022-09-26 16:50:40 -07:00 |
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Unknown W. Brackets
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34a8056017
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GPU: Correct normalized zero normal proj map.
Unlike lighting, this does not use 0, 0, 1.
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2022-09-26 15:11:11 -07:00 |
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Unknown W. Brackets
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b3c0f177e2
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softgpu: Save last tc/normal in vertex reading.
Matches PSP behavior, reusing last set values.
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2022-09-26 15:11:11 -07:00 |
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Unknown W. Brackets
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444781c7b0
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softgpu: Fix triangle strip with partial rects.
Seen in Wild Arms XF shop menu.
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2022-09-24 18:55:45 -07:00 |
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Unknown W. Brackets
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88b3b26ed3
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softgpu: Cache reused indexed verts.
This happens a lot for spline/bezier, so can significantly speed up curve
heavy scenes. Isn't necessarily that common otherwise, though.
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2022-09-22 18:27:59 -07:00 |
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Unknown W. Brackets
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067fac6817
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softgpu: Skip matrix multiply for fog factor calc.
We can just use a dot product instead, and always skip viewpos.
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2022-09-22 18:19:53 -07:00 |
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