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49f6c461ad
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Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
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2022-12-27 14:58:20 -08:00 |
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Unknown W. Brackets
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b2798c7ada
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jit: Add more reasonable estimates for RX protect.
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2022-11-20 10:55:35 -08:00 |
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Unknown W. Brackets
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ca248e1201
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softgpu: Fix s8 primitives in throughmode.
Also always cull no-position verts, hardware too. Matches tests.
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2022-09-18 07:46:18 -07:00 |
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4889d5285d
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vertexjit: Use consistent skinInDecode.
Just a little cleanup.
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2022-09-10 21:54:04 -07:00 |
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Unknown W. Brackets
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9f48ddb18c
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vertexjit: Clamp through float pos during decode.
Rather than decoding it on read, better to decode it right away.
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2022-09-01 23:33:52 -07:00 |
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Henrik Rydgård
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584e94f01e
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ARM32: Remove a lot of non-NEON fallback paths
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2022-04-13 11:44:55 +02:00 |
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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6f1915110f
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Remove base/logging from UI and more
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2020-08-15 19:08:54 +02:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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7910b4029a
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arm64jit: Track writable and non-writable pointers.
Switch uses different memory regions. We can handle this, might as well
cleanup some const abuse.
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2020-05-17 00:15:12 -07:00 |
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Henrik Rydgård
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dbe52c8135
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
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Henrik Rydgård
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ccd594dae7
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Revert "VertexLoader: Remove now-unused weights translation code"
This reverts commit 44100c6c1d.
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2018-04-10 12:30:49 +02:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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44100c6c1d
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VertexLoader: Remove now-unused weights translation code
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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22e65ba80d
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Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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2017-08-31 01:14:51 +02:00 |
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Unknown W. Brackets
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7699fa55de
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arm: Jit throughmode 16-bit texcoords.
It's popular, and this makes decoding such verts much faster.
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2017-05-06 22:52:58 -07:00 |
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Unknown W. Brackets
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257f8dbbc6
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GPU: Remove now-unused vertex decoder funcs.
We always convert to float now, so these functions are no longer used.
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2017-05-06 18:55:16 -07:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgard
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a272a4ee3f
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Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed.
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2017-03-03 14:19:36 +01:00 |
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Henrik Rydgard
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59f5c53040
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Fix recent texture scaling bug. Should help #9250
Not all cases tested yet.
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2017-01-29 14:42:59 +01:00 |
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Henrik Rydgard
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98e0ccf1e1
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Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
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2017-01-25 20:13:29 +01:00 |
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Henrik Rydgård
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3d8c94cf90
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Fix bug where if the Vertex Decoder JIT failed, we failed to restore mprotect permissions causing a crash
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2017-01-25 19:07:13 +01:00 |
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Henrik Rydgard
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1dbeca0618
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
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Henrik Rydgard
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e6757615dc
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Follow the ARM calling convention closer in the vertex decoder
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2016-12-01 15:56:05 +01:00 |
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