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98758573e3
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GPU: Convert alphamask to FF/00 for 5551.
When masking via uniform, we don't care about the lower bits of alpha.
Games often use 7F / 80 to control writes of FF/00.
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2022-11-12 17:41:48 -08:00 |
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Unknown W. Brackets
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745d9ad320
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GPU: Avoid enabling depth test pointlessly.
See #16015. Attempting to avoid a driver bug.
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2022-11-08 20:06:08 -08:00 |
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Henrik Rydgård
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69941c0d72
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Android fix
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2022-11-06 20:01:22 +01:00 |
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Henrik Rydgård
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30aa07b156
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Two more renames to make things read better
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2022-10-17 08:47:05 +02:00 |
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Henrik Rydgård
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9b8a5d1db3
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
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Henrik Rydgård
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daca0b2109
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
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Unknown W. Brackets
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162b27e136
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GPU: Replace logic ops with blend for simple cases.
So that alpha/stencil are handled correctly.
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2022-10-16 22:24:43 -07:00 |
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Henrik Rydgård
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85d1f28997
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Throw in assorted warning fixes
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2022-09-20 18:04:08 +02:00 |
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Henrik Rydgård
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9ec35d1464
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Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic)
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2022-09-16 12:39:37 +02:00 |
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Unknown W. Brackets
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a397c74140
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GPU: Fix simulating logicop with blend and shader.
We only need to do it in the shader, if we're doing it in the shader.
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2022-09-13 19:07:25 -07:00 |
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Henrik Rydgård
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b86648b352
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Address feedback
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2022-09-12 16:30:08 +02:00 |
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Henrik Rydgård
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d9989ffc16
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Don't start blending in the shader just because there's bitmasks, if blend is disabled.
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2022-09-12 15:39:29 +02:00 |
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Henrik Rydgård
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ed8c4e8758
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
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Henrik Rydgård
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b15c65540e
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Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
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2022-09-04 22:53:05 +02:00 |
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Henrik Rydgård
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8194bb73a1
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Turn on logic ops in shader when shader bitmasking is used.
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2022-09-04 11:43:36 +02:00 |
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Henrik Rydgård
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3d2e78fbf4
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spaces->tabs
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2022-09-04 00:11:22 +02:00 |
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Henrik Rydgård
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ec173559f8
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Additional cleanup
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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ceda7aef49
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Add log functions to state structs
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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d35749bfc8
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Move the computation of simulate-logic shader type earlier
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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87b14fe1c2
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Some more renaming and refactoring, extracted from a future PR
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2022-09-04 00:10:55 +02:00 |
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Henrik Rydgård
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8e39018b95
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Channel mask refactor
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2022-09-04 00:10:54 +02:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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Henrik Rydgård
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c846c2dfa8
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
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Henrik Rydgård
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8c56abd3dc
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
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Henrik Rydgård
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68d88726ae
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Remove unused function
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2022-09-03 11:06:43 +02:00 |
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