Commit Graph

154 Commits

Author SHA1 Message Date
Henrik Rydgård
7e374c9324 Address feedback, more fixes 2023-01-05 08:38:53 +01:00
Henrik Rydgård
b56eef487c Strict mode checking - no way to forget detaching now.
And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Unknown W. Brackets
17d94cd358 SaveState: Restore replacements in only one place. 2022-10-29 17:59:35 -07:00
Unknown W. Brackets
48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
b8ab7f39df jit: Lock around changes to the jit pointer. 2021-11-28 10:04:22 -08:00
Unknown W. Brackets
2bd13c5d9d Debugger: Track reason for entering stepping. 2021-10-23 16:56:15 -07:00
iota97
0c664aa820 Fix savestate undo consistency 2021-08-11 08:35:41 +02:00
Henrik Rydgård
a0225a5e7a Merge pull request #14708 from unknownbrackets/ui-crash
Add Reset button on crash screen, allow load state and related
2021-08-09 09:32:55 +02:00
Unknown W. Brackets
32c7ff8436 SaveState: Allow loading save state in exception.
And allow saving as well, since we can maybe resume.
2021-08-08 23:15:27 -07:00
Unknown W. Brackets
a1b88bedd9 SaveState: Validate size matches measured.
In #14653, a save state appears to have been generated truncated.
This attempts to detect that at generation time.
2021-08-07 13:55:29 -07:00
Henrik Rydgård
229e18420a Merge pull request #14434 from unknownbrackets/savestate
SaveState: Show a warning when loading if saved after savestate
2021-08-07 17:23:26 +02:00
iota97
b643d60f72 Undo last save 2021-08-07 13:28:43 +02:00
Unknown W. Brackets
eba67d5fcd SaveState: Show a warning if saved after savestate.
If you load a save state from before you created savedata (or from a
different path of savedata), some games will refuse to save.  This shows a
warning since it can be a confusing situation.

We could potentially add an undo for loading state, to give an option for
getting back after this warning.
2021-08-07 00:01:20 -07:00
iota97
157bbb99ae Address feedback 2021-08-05 09:16:10 +02:00
iota97
626dfb5bd7 Savestate load undo 2021-08-03 11:10:54 +02:00
iota97
2b8d05cfa9 Add savestate undo UI 2021-08-03 07:49:28 +02:00
Henrik Rydgård
bea9f67c02 Fix assorted path issues 2021-07-19 17:34:51 +02:00
Unknown W. Brackets
b74ecd5fa0 SaveState: Use Path instead of strings. 2021-05-14 23:00:22 -07:00
Henrik Rydgård
47039b4bcd Address all the easy feedback. Some is left. 2021-05-13 10:39:17 +02:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
ae06499a0c Change Copy, Rename to use Path. Remove std::string version of Exists().
Buildfixes

Buildfix
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
TotalCaesar659
13c5badfa1 Fix double space again 2021-03-02 21:18:36 +03:00
Unknown W. Brackets
8c655750fe SaveState: Delay restart handling until end frame.
Otherwise, we end up having unmatched pushbuffer map/unmap.
2021-02-21 08:18:13 -08:00