Henrik Rydgård
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72915f88c8
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Config: Remove the use of multiple search paths.
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2021-05-30 12:39:16 +02:00 |
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Henrik Rydgård
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025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
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ed9c54b93a
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Add an iOS-only utility in devtools to copy savestates to memstick root.
Makes it easier to access the files on iOS over USB from MacOS.
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2020-12-16 14:52:34 +01:00 |
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Unknown W. Brackets
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e383b0279f
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Plugins: Support for loading game-specific plugins.
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2020-09-08 09:12:19 -07:00 |
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Henrik Rydgard
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873c11d7f9
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Draw a minimal crash dump on the emu screen after a caught crash.
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2020-07-12 15:25:21 +02:00 |
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Henrik Rydgård
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efc3f4f5e4
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Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
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2020-07-12 15:25:20 +02:00 |
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Unknown W. Brackets
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670e207c57
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Core: Wait for background CPU load on exit.
This prevents crashes when exiting a game while loading is still in
progress. See #11516.
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2018-11-01 21:29:34 -07:00 |
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Unknown W. Brackets
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7ee4d2d5a1
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UI: Ask for restart when changing graphics device.
Only for D3D11 and Vulkan.
Also, makes Vulkan follow D3D11 in not changing the setting if the device
is not found on startup.
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2018-09-30 00:53:21 -07:00 |
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Unknown W. Brackets
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3dac5f2103
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Debugger: Add current game info.
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2018-06-08 06:59:17 -07:00 |
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Unknown W. Brackets
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2e2d8f2989
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Core: Process stepping on other platforms.
This includes Android.
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2018-06-06 17:31:56 -07:00 |
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Unknown W. Brackets
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88e01c7944
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UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.
See #10673.
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2018-03-12 18:06:46 -07:00 |
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Henrik Rydgård
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42f2312030
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Remove the old CPU threading remains, start redesigning interfaces.
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2018-01-27 15:10:17 +01:00 |
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Kentucky Compass
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d8b3f4af33
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Handle iOS audio session interruptions by reinitializing audio
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2017-12-31 00:37:20 -08:00 |
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Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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d82f90f1b2
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More RIP removal
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2017-07-07 11:33:05 +02:00 |
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Unknown W. Brackets
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e8e65881b8
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Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
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2017-04-15 16:33:30 -07:00 |
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Unknown W. Brackets
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01703f7ffc
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Core: Add UI option to enable frame drop logging.
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2017-03-23 19:27:16 -07:00 |
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Unknown W. Brackets
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438af2f4fa
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Core: Separate collecting and displaying stats.
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2017-03-23 18:57:18 -07:00 |
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Chris Burgener
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7d089a0f76
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Clean up various files
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2016-09-03 19:23:17 -04:00 |
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Chris Burgener
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1fc6191c85
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Add Frame Dumping for Windows
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2016-09-02 12:52:52 -04:00 |
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Unknown W. Brackets
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c4e98433b8
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Add config to save or load replaced textures.
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2016-04-30 14:05:03 -07:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgard
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e11d0a7e1c
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Minor GPU interface cleanup
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2016-01-06 23:49:02 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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