Henrik Rydgård
40ab92fe7b
Remove unused function GetHostPath from filesystems
2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
shenweip
166035a87b
Simulates memory stick size to get fixed free space.
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Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
Unknown W. Brackets
49abe9ed6c
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
c829ccb87d
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
67416e5919
Io: Simulate VFAT bug only when simulating FAT32.
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And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
shenweip
d09543ebd7
Move umd replace to loaders.
2020-01-02 14:56:24 +08:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Unknown W. Brackets
e0f85a9c6b
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
Unknown W. Brackets
d6a113809b
Add basic infrastructure to time io better.
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This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Unknown W. Brackets
a6a234add1
Return errors on disk full for file creation.
2014-11-02 12:40:31 -08:00
Unknown W. Brackets
2958c575a1
Check actual free disk space when games ask.
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Windows only for the moment.
2014-11-01 00:33:19 -07:00
Henrik Rydgard
a53ecd7da3
More elegant way of solving #5839 (d_private in sceIoDread)
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We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
Unknown W. Brackets
73722d9cee
Support additional prefixes, like memstick:.
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I also found umd01: and host01: work, etc. May help #5377 and possibly
others.
It seems like games can assign these at will and potentially even
subpaths, but reporting hasn't shown many cases yet. We can still watch
it.
Avoided mapping additional systems because savestates don't handle that
well currently.
2014-02-10 01:41:28 -08:00
Unknown W. Brackets
0bf1ef5773
Improve sceIoGetDevType() return values.
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At least for block/file devices. Can't find a way to get an alias.
2013-12-27 08:04:00 -08:00
Unknown W. Brackets
dbf86187e3
Add Ioctl() to IFileSystem, cleaner.
2013-12-27 08:03:59 -08:00
Unknown W. Brackets
f6482417ab
Return an int not a u32 for proper error check.
2013-12-09 08:04:33 -08:00
Unknown W. Brackets
0636a65ad9
Use ReadEntireFile() a few more places.
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This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets
18bcf63ee9
Add a convenience helper to load a file oneshot.
2013-12-08 11:05:36 -08:00
shenweip
a611ed3930
Remount all references in Remount func.
2013-11-26 18:20:33 +01:00
shenweip
7832cebacd
CleanUp.
2013-11-26 18:20:33 +01:00