Commit Graph

27 Commits

Author SHA1 Message Date
Unknown W. Brackets
60c4ac58f0 System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
twinaphex
4855b2d6f1 mingw patches 2017-08-31 22:15:05 +02:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgard
ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard
01e11c6437 Some mostly empty files for D3D11 2017-02-08 17:47:07 +01:00
Henrik Rydgard
ba52ba8714 Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
Henrik Rydgard
0d1d6f98e4 Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Unknown W. Brackets
1c3e048070 Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Unknown W. Brackets
360be4073d Fix a switch missing value warning. 2016-08-05 10:48:04 -07:00
Henrik Rydgard
7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Unknown W. Brackets
2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Henrik Rydgard
29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard
96273c6616 Turn off Vulkan in CMake-based and Qt-based builds, for now 2016-03-20 19:30:39 +01:00
Henrik Rydgard
ca63cca9a2 WIP: Start work on getting the Vulkan code to compile for Android 2016-03-20 19:30:11 +01:00
Henrik Rydgard
3701e2eca3 Reaches the first clear 2016-03-20 19:30:11 +01:00
Henrik Rydgard
4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Unknown W. Brackets
b33e39788f d3d9: Use thin3d for reporting info. 2016-02-13 10:53:28 -08:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgard
e11d0a7e1c Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00