Henrik Rydgård
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4fda9135da
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Log dimensions of framebuffer/texture collisions. Update native.
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2014-01-14 10:51:45 +01:00 |
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Henrik Rydgård
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7620b71a45
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Merge pull request #5103 from unknownbrackets/gpu-minor
Report when texturing from the render framebuffer
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2014-01-14 01:25:14 -08:00 |
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Unknown W. Brackets
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6b0853c2e0
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Report when texturing from the render framebuffer.
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2014-01-14 01:14:06 -08:00 |
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Henrik Rydgård
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278224f89d
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Merge pull request #5100 from unknownbrackets/sas-minor
Key off the envelope when the VAG/etc. ends
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2014-01-14 00:45:04 -08:00 |
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Unknown W. Brackets
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4102e649d5
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Key off the envelope when the VAG/etc. ends.
Fixes Yu-Gi-Oh Tag Force GX 3 hanging in some places.
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2014-01-13 21:42:42 -08:00 |
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Henrik Rydgård
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194a5f98a1
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Merge pull request #5096 from raven02/patch-25
Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId()
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2014-01-13 07:47:53 -08:00 |
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ufdada
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e3ae387e39
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Textstring for additional keys
see: https://github.com/hrydgard/native/pull/188
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2014-01-13 16:42:54 +01:00 |
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Henrik Rydgård
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66e88dd39f
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Merge pull request #5094 from raven02/patch-24
UI: Toggle to select PSP models (1000, 2000/3000)
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2014-01-13 07:13:13 -08:00 |
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Henrik Rydgård
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56a1787510
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Merge pull request #5097 from shenweip/patch-19
Fix buffer queue again.
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2014-01-13 06:57:54 -08:00 |
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raven02
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6e21b4eaf5
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Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId()
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2014-01-13 21:53:15 +08:00 |
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shenweip
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dc0d221900
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Fix buffer queue.
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2014-01-13 21:44:05 +08:00 |
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raven02
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a4ac0de131
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0 is FAT and 1 is SLIM
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2014-01-13 20:45:28 +08:00 |
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raven02
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30181fab43
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Option to select PSP models (1000, 2000/3000)
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2014-01-13 20:04:15 +08:00 |
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Henrik Rydgård
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e1d512db63
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Merge pull request #5093 from unknownbrackets/display-minor
Don't return latched framebuf if not latched
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2014-01-13 02:55:23 -08:00 |
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Unknown W. Brackets
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bf37e55b9f
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Don't return latched framebuf if not latched.
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2014-01-12 23:29:03 -08:00 |
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Henrik Rydgård
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108d592461
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Merge pull request #5092 from unknownbrackets/module-minor
Try to implement the unload/stop self module func
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2014-01-12 13:56:19 -08:00 |
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Unknown W. Brackets
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3d75b4e918
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Try to implement the unload/stop self module func.
A game might call this when it uses multiple modules in a normal, not
crashing, sort of situation.
This may help Killzone Liberation or Resistance.
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2014-01-12 13:51:43 -08:00 |
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Henrik Rydgård
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b9a2e94c26
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Merge pull request #5091 from thedax/fixPeaceWalkerHang
Win32: Fix infinite loading on Peace Walker
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2014-01-12 12:36:44 -08:00 |
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The Dax
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f9348b96b7
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Add more WLAN off behaviour. Without these, Peace Walker loads forever on subsequent missions on Windows.
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2014-01-12 15:33:29 -05:00 |
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Henrik Rydgård
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762643c7dd
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Merge pull request #5090 from unknownbrackets/gpu-minor
Double colors only when texturing, and after test
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2014-01-12 12:33:12 -08:00 |
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Unknown W. Brackets
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b9f4cc4481
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Double colors only when texturing, and after test.
Per tests.
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2014-01-12 11:45:29 -08:00 |
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Henrik Rydgård
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ca002f69d7
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Merge pull request #5089 from raven02/patch-23
Remove duplicate
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2014-01-12 10:10:16 -08:00 |
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raven02
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e757559cbc
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Remove duplicate
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2014-01-12 23:29:49 +08:00 |
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Unknown W. Brackets
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4f585fd7a6
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Fix a few minor typos.
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2014-01-11 22:59:52 -08:00 |
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Henrik Rydgård
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c7dbb69722
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Merge pull request #5084 from Kingcom/Debugger
Jump to function on pressing return in the function list
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2014-01-11 16:18:39 -08:00 |
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