sum2012
|
62e9e42b2c
|
Add LoadExecForKernel and SysMemForKernel
Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
|
2014-01-21 22:02:07 +08:00 |
|
Henrik Rydgård
|
ab2b0683ef
|
Re-enable screen rotation on Android.
This time, let's fix the issues that come up instead of reverting.
|
2014-01-21 10:22:06 +01:00 |
|
Henrik Rydgård
|
d832249902
|
Update native
|
2014-01-21 10:21:40 +01:00 |
|
Henrik Rydgård
|
c6102e5af4
|
Merge pull request #5165 from unknownbrackets/mpeg-minor
Handle alternating video streams a lot better
|
2014-01-21 01:20:26 -08:00 |
|
Unknown W. Brackets
|
f19d8d2eae
|
Handle alternating video streams a lot better.
|
2014-01-21 01:16:16 -08:00 |
|
Henrik Rydgård
|
b15ead5b5c
|
Merge pull request #5150 from unknownbrackets/texcache
Duplicate framebuffers that are rendered onto themselves
|
2014-01-20 12:21:06 -08:00 |
|
Unknown W. Brackets
|
9cfb8648c0
|
Keep a map of temporary buffers for self renders.
|
2014-01-20 07:54:40 -08:00 |
|
Unknown W. Brackets
|
c6dc6b46e5
|
Clear the duplicate FBO on shutdown.
|
2014-01-20 07:54:39 -08:00 |
|
Unknown W. Brackets
|
b48de952fd
|
Duplicate framebuffers textured onto themselves.
This fixes #2917.
I verified that, at least for my card, blitting is much faster than
glReadPixels (by quite a margin.)
|
2014-01-20 07:54:39 -08:00 |
|
Unknown W. Brackets
|
60cf5df571
|
Consider the texture changed when framebuf changes.
Needed to properly consider render to self (should rebind if the
framebuffer is later used with a separate target.)
|
2014-01-20 07:52:09 -08:00 |
|
Unknown W. Brackets
|
09f1c795e5
|
Pass around texture pointers, not addresses.
This makes it possible to override it easier, rather than needing it in
PSP RAM.
|
2014-01-20 07:52:09 -08:00 |
|
Henrik Rydgård
|
769f338102
|
Merge pull request #5163 from raven02/patch-30
Put depth copy as BindFramebufferDepth()
|
2014-01-20 06:14:03 -08:00 |
|
raven02
|
ee3c3bca4a
|
Add BindFramebufferDepth()
|
2014-01-20 22:03:12 +08:00 |
|
raven02
|
a132b54c01
|
Put depth copy as BindFramebufferDepth()
|
2014-01-20 22:02:20 +08:00 |
|
Henrik Rydgård
|
f16fa45932
|
Merge pull request #5162 from unknownbrackets/reporting
Report block transfers we don't support
|
2014-01-20 01:59:34 -08:00 |
|
Unknown W. Brackets
|
b0a1340a80
|
Report block transfers we don't support.
Ones involving framebuffers.
|
2014-01-20 01:47:20 -08:00 |
|
Henrik Rydgård
|
a381903889
|
Merge pull request #5160 from unknownbrackets/ui-tweaks
windows: Ignore key/mouse input while menu focused
|
2014-01-20 01:30:39 -08:00 |
|
Henrik Rydgård
|
88a6a0789a
|
Merge pull request #5161 from unknownbrackets/texcache2
Don't call SetTexture() in clear mode
|
2014-01-20 01:15:36 -08:00 |
|
Unknown W. Brackets
|
3e7f749f6d
|
Change the self message for separate reporting.
|
2014-01-20 01:07:01 -08:00 |
|
Unknown W. Brackets
|
c412bbc09c
|
Don't call SetTexture() in clear mode.
It's just a waste of time, the game is probably being lazy.
|
2014-01-20 01:04:48 -08:00 |
|
Unknown W. Brackets
|
83eb5f05bc
|
windows: Ignore key/mouse input while menu focused.
This prevents arrow and shortcut keys from being considered inputs to the
game or UI.
|
2014-01-20 00:57:20 -08:00 |
|
Unknown W. Brackets
|
0e286d6603
|
windows: Re-enable scaling on gl_extensions change.
This fixes the fact that it's not filled in the first time UpdateMenus()
is called, since it's called again whenever you open the menu anyway.
|
2014-01-20 00:42:04 -08:00 |
|
Henrik Rydgård
|
7d8b4b5cfe
|
Merge pull request #5158 from unknownbrackets/softgpu
Fix a bunch of issues in line drawing in softgpu
|
2014-01-19 23:59:32 -08:00 |
|
Henrik Rydgård
|
1e360d5c0a
|
Merge pull request #5153 from unknownbrackets/texcache2
Allow texture scaling on changed textures
|
2014-01-19 23:58:03 -08:00 |
|
Henrik Rydgård
|
70f8b14156
|
Merge pull request #5155 from unknownbrackets/texscaling
Disable scaling to odd multiples when unsupported.
|
2014-01-19 23:57:20 -08:00 |
|