Commit Graph

11573 Commits

Author SHA1 Message Date
kev :)
f4ed710420 FIx broken merge 2012-11-11 00:47:24 +00:00
kev :)
476f858388 Revert "FIx breakage"
This reverts commit ba63a4ea2a.
2012-11-11 00:43:18 +00:00
kev :)
b9ff4295e7 Make RTC tests pass 2012-11-11 00:33:16 +00:00
kev :)
ba63a4ea2a FIx breakage 2012-11-10 23:14:07 +00:00
kev :)
d67e473e81 Small clean up on sceGeDrawSync
Doesnt fix anything, obviously :)
2012-11-10 23:08:46 +00:00
kev :)
1591e72919 Merge remote-tracking branch 'upstream/master'
Conflicts:
	Core/FileSystems/ISOFileSystem.cpp
2012-11-10 23:04:51 +00:00
kev :)
ad80a78904 Add some impose commands 2012-11-10 23:04:10 +00:00
Henrik Rydgard
343b9435b9 A few minor fixes + buildfix 2012-11-10 23:44:14 +01:00
Henrik Rydgard
54329ad560 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-10 23:26:05 +01:00
Henrik Rydgård
bbf84229bc Merge pull request #30 from artart78/master
Message Pipes (+ test.py fixes for Linux)
2012-11-10 14:24:48 -08:00
Arthur Blot
eb491a6707 Fixed test.py for Linux, mbx added to working list 2012-11-10 23:17:37 +01:00
Arthur Blot
e45ce3af96 Implemented message pipes (may have issues) 2012-11-10 23:17:15 +01:00
Henrik Rydgard
6c160ee7fc 0.2 2012-11-10 16:39:42 +01:00
Henrik Rydgard
9271bc2383 New icon 2012-11-10 16:36:54 +01:00
Henrik Rydgård
c7b90ca7c0 Merge pull request #29 from gigaherz/little-changes
Little changes
2012-11-10 03:38:45 -08:00
gigaherz
106395f392 Make sure it REALLY is a relative entry. 2012-11-10 12:32:23 +01:00
gigaherz
b45209c872 Normalize line endings in ppsspp.rc 2012-11-10 12:17:07 +01:00
gigaherz
d66f315902 Add a null check to the filename in sceKernelLoadModule. 2012-11-10 12:16:23 +01:00
gigaherz
0571198619 Actually parse the "." and ".." entries of the filesystem, but ignore them on the list since games don't expect to see them there. 2012-11-10 12:15:44 +01:00
Henrik Rydgård
75dcc8e8ce Merge pull request #28 from Orphis/clutfix
Texture format and CLUT awareness for the cache
2012-11-10 02:47:47 -08:00
Florent Castelli
ca56b562af Texture format and CLUT awareness for the cache
Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
Henrik Rydgard
387552f564 Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
Henrik Rydgard
3a1b9e28df Update submodules 2012-11-10 10:13:19 +01:00
Henrik Rydgard
06d7b5d00c Implement sceCtrlReadLatch, fixes controls in a couple of games. 2012-11-09 19:04:57 +01:00
Henrik Rydgard
a49e1ba5b5 sceDisplayWaitForVblank shouldn't call sceDisplayWaitForVblankStart... 2012-11-09 18:03:52 +01:00