Commit Graph

11573 Commits

Author SHA1 Message Date
Unknown W. Brackets
958fd29593 On Windows, separate analog and digital arrows.
This fixes the Tales of Eternia menu and movement.
2012-12-02 16:04:50 -08:00
Unknown W. Brackets
fd2d666191 Add ctrl sampling (vblank).
This makes it work like the PSP does with number of buffers, etc.
Still doesn't wait yet.
2012-12-02 15:44:23 -08:00
MaXiMu
83cb8cef6c Add armeabi on android 2012-12-02 22:48:31 +01:00
Unknown W. Brackets
7edb340577 Start the ctrl latch off all just released. 2012-12-02 12:44:33 -08:00
Unknown W. Brackets
b93c4f636c Oops, prevent a possible crash in ctrl. 2012-12-02 08:28:05 -08:00
Unknown W. Brackets
754a49dfd7 Make sceCtrlReadLatch work more correctly.
It gets changes since last call, makes sense.
2012-12-02 08:28:05 -08:00
Unknown W. Brackets
0dc8e2a420 Set the ctrl frame value to something useful. 2012-12-02 08:28:04 -08:00
Unknown W. Brackets
843d495c5b Don't expect sceCtrlInit ever, minor ctrl funcs.
I don't see any indication that you need to call init first.
2012-12-02 08:28:04 -08:00
Unknown W. Brackets
bf8abaebe5 Don't include analog when not enabled in ctrl.
Fixes menu, movement in Tales of Eternia.
2012-12-02 08:28:04 -08:00
Henrik Rydgård
8509fda380 Merge pull request #112 from xsacha/master
Blackberry 10 Port
2012-12-02 08:07:13 -08:00
Florent Castelli
edee65aeb3 Merge pull request #111 from unknownbrackets/umd-fixes
Fix sceUmdWaitDriveStatCB()
2012-12-02 04:52:35 -08:00
Unknown W. Brackets
9e8160c88b Correct sceUmdGetDiscInfo().
The struct was wrong, also add error handling.
2012-12-02 00:33:39 -08:00
Unknown W. Brackets
e5f1d701e3 Don't unregister a different UMD callback, cleanup. 2012-12-02 00:20:28 -08:00
Unknown W. Brackets
9ba9415df4 Change the UMD callback on overwrite. 2012-12-01 23:48:11 -08:00
Unknown W. Brackets
51a4ed4f75 Reschedule when activating/deactivating the UMD.
This is what a PSP seems to do.
2012-12-01 23:29:25 -08:00
Unknown W. Brackets
00ca9d8dc7 Make the UMD wait funcs actually wait. 2012-12-01 23:29:24 -08:00
Unknown W. Brackets
16c29a52a8 Improve debugging for bad callback ids. 2012-12-01 23:29:24 -08:00
Unknown W. Brackets
eaaedc7adc This notify isn't needed and was broken anyway. 2012-12-01 23:29:24 -08:00
Unknown W. Brackets
1142ad3ec6 sceUmdDeactivate() seems to always schedule a cb. 2012-12-01 23:29:23 -08:00
Unknown W. Brackets
4abcb6a8ac Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
2012-12-01 23:29:23 -08:00
Unknown W. Brackets
c00f3dcdd8 Implement sceUmdCancelWaitDriveStat(). 2012-12-01 23:29:22 -08:00
Unknown W. Brackets
f3e23f2672 Add some asserts for activating UMDs. 2012-12-01 23:29:22 -08:00
Sacha
5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Florent Castelli
952a937fe7 Revert changes in RC file that were breaking debug build on Windows.
If the build isn't working on VS Express, notify me so we can find a fix.
2012-12-02 03:00:36 +01:00
Henrik Rydgård
67f9f3f73f SDL port: Add DEBUG option to set _DEBUG, add ability to log gfx stuff 2012-12-01 23:38:18 +01:00