The Dax
910d8c2e13
Use a std::set instead.
2014-01-03 13:13:24 -05:00
The Dax
55d716fb19
Rename keyHeld to keyDown, too.
2014-01-03 13:13:24 -05:00
The Dax
a5873ab7a4
Change bool name for better readability.
2014-01-03 13:13:23 -05:00
The Dax
f90aebcebf
Release held keys on the keyboard when window focus is lost.
2014-01-03 13:13:23 -05:00
Henrik Rydgård
c51b117ba2
Merge pull request #4991 from ufdada/master
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Also disable vertex cache option if hw transform is disabled
2014-01-03 10:11:14 -08:00
Henrik Rydgard
9bde25dfa9
Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
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Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgard
03735e297b
No reason for langValuesMapping to be a member variable in Config.
2014-01-03 18:50:06 +01:00
Henrik Rydgård
4d4fb98692
Merge pull request #4993 from unknownbrackets/mpeg-minor
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Set the audio/video streams per sceMpegGet*Au()
2014-01-03 09:41:12 -08:00
Unknown W. Brackets
4e929764c8
Set the audio/video streams per sceMpegGet*Au().
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This fixes #2226 , thanks to @raven02 for finding the issue. Could also
help e.g. Xyanide: Resurrection and a few other games.
The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
2014-01-03 09:29:37 -08:00
ufdada
a13ea7cd56
Disable vertex cache option if hw transform is disabled
2014-01-03 18:20:34 +01:00
Henrik Rydgard
af8a9bcb5a
Remove silly debug log
2014-01-03 17:48:21 +01:00
Henrik Rydgård
16612964a5
Android: Specify that we don't require a touch screen, might increase compatibility with some devices. Thanks to reicast who also did this.
2014-01-03 15:21:55 +01:00
Henrik Rydgård
f570601f84
Preliminatory support for a fullscreen toggle for SDL platforms.
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Does not seem to work on Mac.
2014-01-03 15:16:23 +01:00
Henrik Rydgård
3e11785aa3
Merge pull request #4986 from ufdada/master
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Also set the PSP-internal Language if possible on first-run
2014-01-03 05:55:34 -08:00
ufdada
f9c1cefb12
wrong camelcase
2014-01-03 14:47:33 +01:00
ufdada
f4c658881a
Also set the PSP-internal Language if possible on first-run
2014-01-03 14:32:33 +01:00
Henrik Rydgård
b5f5d16a39
Update native with key repeat handling bugfix.
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May fix navigation issues on Ouya with luck.
2014-01-03 14:21:54 +01:00
Henrik Rydgård
431395eceb
Merge pull request #4905 from raven02/patch-23
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Bind framebuffer to 0 if framebuffer status is incomplete
2014-01-03 03:47:42 -08:00
Henrik Rydgård
4982c6bd1e
Merge pull request #4980 from thedax/debuggerCrashFix
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Win32/Debugger: Don't crash when the virtual PSP isn't inited.
2014-01-02 14:08:43 -08:00
The Dax
52aa7ee9cf
Only set the dialog text if the virtual PSP is inited, as well.
2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5
Don't crash when the virtual PSP isn't inited.
2014-01-02 14:55:09 -05:00
Henrik Rydgård
9281fccacd
Merge pull request #4939 from unknownbrackets/texcache
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Add two options to adjust the texture cache
2014-01-02 08:32:59 -08:00
Henrik Rydgård
b3958e6fbe
Merge pull request #4977 from sum2012/sce-hprm
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Wrap some sceHprm
2014-01-02 07:03:58 -08:00
sum2012
94200b2df8
typo
2014-01-02 21:46:51 +08:00
sum2012
d0be3a38a9
Wrap some sceHprm
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and remove same sceHprmPeekCurrentKey
2014-01-02 21:43:19 +08:00