Commit Graph

11573 Commits

Author SHA1 Message Date
The Dax
910d8c2e13 Use a std::set instead. 2014-01-03 13:13:24 -05:00
The Dax
55d716fb19 Rename keyHeld to keyDown, too. 2014-01-03 13:13:24 -05:00
The Dax
a5873ab7a4 Change bool name for better readability. 2014-01-03 13:13:23 -05:00
The Dax
f90aebcebf Release held keys on the keyboard when window focus is lost. 2014-01-03 13:13:23 -05:00
Henrik Rydgård
c51b117ba2 Merge pull request #4991 from ufdada/master
Also disable vertex cache option if hw transform is disabled
2014-01-03 10:11:14 -08:00
Henrik Rydgard
9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgard
03735e297b No reason for langValuesMapping to be a member variable in Config. 2014-01-03 18:50:06 +01:00
Henrik Rydgård
4d4fb98692 Merge pull request #4993 from unknownbrackets/mpeg-minor
Set the audio/video streams per sceMpegGet*Au()
2014-01-03 09:41:12 -08:00
Unknown W. Brackets
4e929764c8 Set the audio/video streams per sceMpegGet*Au().
This fixes #2226, thanks to @raven02 for finding the issue.  Could also
help e.g. Xyanide: Resurrection and a few other games.

The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
2014-01-03 09:29:37 -08:00
ufdada
a13ea7cd56 Disable vertex cache option if hw transform is disabled 2014-01-03 18:20:34 +01:00
Henrik Rydgard
af8a9bcb5a Remove silly debug log 2014-01-03 17:48:21 +01:00
Henrik Rydgård
16612964a5 Android: Specify that we don't require a touch screen, might increase compatibility with some devices. Thanks to reicast who also did this. 2014-01-03 15:21:55 +01:00
Henrik Rydgård
f570601f84 Preliminatory support for a fullscreen toggle for SDL platforms.
Does not seem to work on Mac.
2014-01-03 15:16:23 +01:00
Henrik Rydgård
3e11785aa3 Merge pull request #4986 from ufdada/master
Also set the PSP-internal Language if possible on first-run
2014-01-03 05:55:34 -08:00
ufdada
f9c1cefb12 wrong camelcase 2014-01-03 14:47:33 +01:00
ufdada
f4c658881a Also set the PSP-internal Language if possible on first-run 2014-01-03 14:32:33 +01:00
Henrik Rydgård
b5f5d16a39 Update native with key repeat handling bugfix.
May fix navigation issues on Ouya with luck.
2014-01-03 14:21:54 +01:00
Henrik Rydgård
431395eceb Merge pull request #4905 from raven02/patch-23
Bind framebuffer to 0 if framebuffer status is incomplete
2014-01-03 03:47:42 -08:00
Henrik Rydgård
4982c6bd1e Merge pull request #4980 from thedax/debuggerCrashFix
Win32/Debugger: Don't crash when the virtual PSP isn't inited.
2014-01-02 14:08:43 -08:00
The Dax
52aa7ee9cf Only set the dialog text if the virtual PSP is inited, as well. 2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5 Don't crash when the virtual PSP isn't inited. 2014-01-02 14:55:09 -05:00
Henrik Rydgård
9281fccacd Merge pull request #4939 from unknownbrackets/texcache
Add two options to adjust the texture cache
2014-01-02 08:32:59 -08:00
Henrik Rydgård
b3958e6fbe Merge pull request #4977 from sum2012/sce-hprm
Wrap some sceHprm
2014-01-02 07:03:58 -08:00
sum2012
94200b2df8 typo 2014-01-02 21:46:51 +08:00
sum2012
d0be3a38a9 Wrap some sceHprm
and remove same sceHprmPeekCurrentKey
2014-01-02 21:43:19 +08:00