Commit Graph

11 Commits

Author SHA1 Message Date
Henrik Rydgard
20d4c34ff5 Add KillaMaakis CRT post shader 2013-12-11 09:37:05 +01:00
danyalzia
950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgard
3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1 Add a Better name for scanlines shader 2013-10-22 21:36:23 +05:00
Henrik Rydgard
bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
danyalzia
d45049e7b5 Update defaultshaders.ini
Update natural.fsh

Create 4xhqglsl.vsh

Update 4xhqglsl.vsh

Create 4xhqglsl.fsh

Create aacolor.vsh

Create aacolor.fsh

Update cartoon.vsh

Update cartoon.fsh

Update cartoon.fsh

Update cartoon.fsh

Update and rename Scanlines.fsh to scanlines.fsh

Update aacolor.fsh

Update 4xhqglsl.vsh

Update aacolor.vsh

Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard
5b9bfd32f7 Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00
danyalzia
7c19452748 Add two more shaders, Scanlines and Cartoon 2013-10-12 21:16:12 +05:00
Henrik Rydgard
dbc1c66c48 Two more post processing shaders just for fun. Vignette looks pretty nice. 2013-10-12 02:56:34 +02:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00