DanyalZia
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251b0e86ee
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Separates out auto-skip from frameskipping
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2014-01-26 00:50:00 +05:00 |
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Unknown W. Brackets
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360068075b
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windows: Show the open dialog on a separate thread.
Allows the screen to continue rendering, which should prevent black
screens, etc. while browsing.
May help #2755.
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2014-01-19 20:15:08 -08:00 |
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shenweip
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7029cb293b
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Add Switch UMD to Win32 menu.
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2013-11-27 21:57:17 +08:00 |
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The Dax
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7000b63082
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
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The Dax
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9c868351de
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Make Enable Debug Logging checkbox instant as it was intended to be.
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2013-10-13 14:18:50 -04:00 |
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danyalzia
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88c36b5b25
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Add Auto-texture scaling
Update resource.h
Update WndMainWindow.h
Update WndMainWindow.cpp
Update ppsspp.rc
position fix
Update TextureCache.cpp
Update TextureCache.cpp
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2013-10-11 18:30:06 +05:00 |
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The Dax
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3eedc9cb6d
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Eliminate some magic numbers, and make several functions more consistent with each other.
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2013-09-19 21:18:26 -04:00 |
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The Dax
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975b8cf7e7
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Post a message when the window title's text needs to change. This resolves #3282.
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2013-09-14 12:49:50 -04:00 |
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The Dax
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e8fd5881b8
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Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed.
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2013-09-14 12:49:50 -04:00 |
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Henrik Rydgard
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2745744d99
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Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).
Proper MSAA is coming later.
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2013-09-11 00:19:34 +02:00 |
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The Dax
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ac88cbd894
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Let NewUI's Antialiasing option be instant so a game reboot isn't required.
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2013-09-08 00:27:39 -04:00 |
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Unknown W. Brackets
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f97794136c
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Use a UI event for clearing recents.
This way it builds on Android, and is cross platform too.
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2013-09-07 09:44:28 -07:00 |
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kaienfr
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137df18a00
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Update recent games list & remove redundant recent games from ini file
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2013-09-05 18:23:28 +02:00 |
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papel
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2e48f5d32b
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Fix frameskip in Windows UI
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2013-09-04 21:37:41 -03:00 |
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Unknown W. Brackets
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110f9513ca
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Fix multiple windows UI translations.
Just keep track of the original values used as keys.
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2013-09-01 14:06:24 -07:00 |
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Unknown W. Brackets
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92c4c5825f
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Update ui menus AFTER loading lang ini.
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2013-08-30 22:12:04 -07:00 |
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Kingcom
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d6009d9e3d
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Create a single instance of the debug windows and keep them
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2013-08-26 14:19:46 +02:00 |
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The Dax
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c9447fbe67
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Win32: Fix frameskip menu and reinstate removed frameskip strings. They're all correct, now.
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2013-08-21 08:19:25 -04:00 |
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Henrik Rydgard
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87e51a5c04
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Fix some window title issues, etc.
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2013-08-20 17:21:25 +02:00 |
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The Dax
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229c0f16ab
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Eliminate most of the popup menus as per Henrik's request, and fix a minor bug with AT3+ in NewUI.
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2013-08-17 07:52:17 -04:00 |
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The Dax
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31d84c45fc
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Change some enumerator names.
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2013-08-07 04:29:38 -04:00 |
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The Dax
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5301ddb82d
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Windows UI: Fix some UI bugs and move more magic numbers to an enumerator.
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2013-08-07 04:29:37 -04:00 |
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Unknown W. Brackets
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97098f109a
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Use CommonWindows.h from Windows/ too.
Might as well. Everything still builds fine.
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2013-07-28 21:04:20 -07:00 |
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The Dax
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3aa04df23b
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Restructure the code slightly, make the old UI send a message to the emulator window to reflect the new logging status(to enable/disable the menu item, and possibly close the console), move the custom WM messages to an enum.
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2013-07-27 20:47:06 -04:00 |
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Kingcom
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8955fedf44
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Open directory as disc image
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2013-07-23 17:24:33 +02:00 |
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