Henrik Rydgard
|
d4eee74b54
|
SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
|
2013-12-10 15:33:59 +01:00 |
|
Unknown W. Brackets
|
fcc77f525f
|
Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
|
2013-11-17 13:27:50 -08:00 |
|
Unknown W. Brackets
|
95d76c6641
|
Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
|
2013-11-17 02:14:34 -08:00 |
|
Unknown W. Brackets
|
d5af703a5a
|
Add a stub for a vertex preview.
|
2013-10-13 13:52:21 -07:00 |
|
Unknown W. Brackets
|
5cf13ee84a
|
Add "Step Prim" button, reorganize buttons a bit.
|
2013-10-13 13:52:20 -07:00 |
|
Unknown W. Brackets
|
dc91bf2ca3
|
Move GPU debug step/pause/messages out of Windows/.
|
2013-10-12 10:03:31 -07:00 |
|
Unknown W. Brackets
|
d79a9bff6d
|
Add a simpler break on next texture.
|
2013-10-12 10:03:30 -07:00 |
|
Unknown W. Brackets
|
2584d0e67f
|
Use a more foolproof texture breaking method.
|
2013-10-12 10:03:30 -07:00 |
|
Unknown W. Brackets
|
3ac5198b89
|
Migrate texture breakpoints as well.
|
2013-10-12 10:03:29 -07:00 |
|
Unknown W. Brackets
|
c8d2c45590
|
Move GE debugger breakpoints out of Windows/ code.
|
2013-10-12 10:03:28 -07:00 |
|
Unknown W. Brackets
|
5a90ddcb47
|
Add a button to break on a particular texture.
|
2013-10-08 00:28:57 -07:00 |
|
Unknown W. Brackets
|
dd314c83bd
|
Add texture and frame break buttons.
|
2013-10-08 00:04:11 -07:00 |
|
Unknown W. Brackets
|
5e54847aaf
|
Wait better with broken win32 cond vars.
|
2013-10-07 01:45:20 -07:00 |
|
Unknown W. Brackets
|
ff0e9cf32d
|
Make it possible to flip flags in the ge debugger.
|
2013-10-06 22:17:56 -07:00 |
|
Unknown W. Brackets
|
3e7f7e9abd
|
Add tabs for depth/stencil to ge debugger.
|
2013-10-06 22:17:54 -07:00 |
|
Unknown W. Brackets
|
77047b5ee4
|
Show captions on frame and texture previews.
|
2013-10-06 22:17:53 -07:00 |
|
Unknown W. Brackets
|
d5513c3b58
|
Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
|
2013-10-06 22:17:51 -07:00 |
|
Unknown W. Brackets
|
1183c41ed0
|
In ge debugger, ignore tex alpha based on texfunc.
|
2013-10-05 17:32:41 -07:00 |
|
Unknown W. Brackets
|
c104c6dee8
|
Add plumbing to show depth/stencil in ge debugger.
|
2013-10-05 17:27:28 -07:00 |
|
Unknown W. Brackets
|
67b1a03f90
|
Only break on a changed texture, not every level.
|
2013-10-03 00:49:16 -07:00 |
|
Kingcom
|
f388697f88
|
Right click menu for CtrlDisplayListView
|
2013-10-02 00:41:37 +02:00 |
|
Unknown W. Brackets
|
444784d3cc
|
Add basic plumbing for texture breakpoints.
|
2013-10-01 07:53:00 -07:00 |
|
Kingcom
|
5effea670a
|
Toggle display list breakpoints
|
2013-10-01 12:05:19 +02:00 |
|
Unknown W. Brackets
|
10e446d225
|
Notify of shutdown *after* setting coreState.
|
2013-09-30 23:36:57 -07:00 |
|
Unknown W. Brackets
|
97de7a6fbd
|
Add a tab for texture-related settings to GE dbg.
|
2013-09-30 08:18:28 -07:00 |
|