Commit Graph

262 Commits

Author SHA1 Message Date
Siddharth
06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Unknown W. Brackets
8fefd15d58 Allow "Run Tests" on iOS with alternate location.
Either place is annoying, easier to install via Xcode.
2013-10-14 00:53:13 -07:00
The Dax
7000b63082 When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
The Dax
9c868351de Make Enable Debug Logging checkbox instant as it was intended to be. 2013-10-13 14:18:50 -04:00
The Dax
3d8b68e88e Make Fullscreen checkbox instant. 2013-10-13 13:34:55 -04:00
Henrik Rydgård
f650a46783 Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
2013-10-12 16:27:11 -07:00
The Dax
ebe5834767 Use consistent "Postprocessing Shader" key. 2013-10-12 19:22:42 -04:00
The Dax
4f98e1de1e Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests. 2013-10-12 16:01:22 -04:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
danyalzia
71ee2a01f3 Add auto-tex scaling in UI 2013-10-11 19:33:02 +05:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård
ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgard
4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
adrian17
572f6c9c0e Changed requirement for rendering resolutions over 5x 2013-10-05 15:59:17 +02:00
adrian17
c9f732fd0d UI: Increased rendering resolution selection range to 10x on Windows 2013-10-04 21:31:40 +02:00
The Dax
6504feeb0b Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet. 2013-09-30 13:15:33 -04:00
Henrik Rydgård
ed1f4cd8d9 Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts:
	UI/GameSettingsScreen.cpp
2013-09-30 11:57:30 +02:00
danyalzia
8ffc56356e Update GameSettingsScreen.cpp 2013-09-30 00:47:15 +05:00
The Dax
79af94f4aa Update the host UI to avoid an UI scaling issue after resetting settings to default. 2013-09-28 22:41:47 -04:00
raven02
c9c7184d60 UI : Shift in-menu items 2013-09-29 09:53:04 +08:00
Henrik Rydgård
6395c11b46 Merge pull request #3903 from shenweip/patch-ui
Win32: Also receive "More Settings" or "Control Mapping" message in GameSettingsScreen and ControlMappingScreen.
2013-09-28 14:56:46 -07:00
Henrik Rydgard
a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Henrik Rydgard
b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard
2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
shenweip
a8692d36fe Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen. 2013-09-24 13:03:59 +08:00