Unknown W. Brackets
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435115441d
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Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
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2013-11-28 15:35:12 -08:00 |
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Unknown W. Brackets
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41a7157aa6
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Eat some cycles when changing thread priority.
Some games call this a lot.
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2013-11-28 01:01:22 -08:00 |
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Sacha
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c71186b35a
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Partial Stretch: This setting is needed on other devices too.
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2013-11-28 14:59:17 +10:00 |
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Berkan Diler
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68d518727f
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Remove unnecessary comment
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2013-11-27 19:51:35 +01:00 |
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Henrik Rydgård
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9aa0c9a489
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Minor x86 optimizations
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2013-11-26 18:23:08 +01:00 |
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Henrik Rydgard
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17c9e0d172
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x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
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2013-11-26 14:30:32 +01:00 |
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Henrik Rydgard
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603c880f54
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Merge branch 'patch-22' of https://github.com/raven02/ppsspp into raven02-patch-22
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2013-11-26 14:14:32 +01:00 |
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Henrik Rydgard
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4363d31ec2
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Fix GeDescribeVertexType
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2013-11-26 14:12:14 +01:00 |
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raven02
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4d14f88455
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Alternative consistent fix
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2013-11-26 11:34:33 +08:00 |
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raven02
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a8d9796010
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Fix texture cord in HW T&L
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2013-11-25 21:07:30 +08:00 |
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Unknown W. Brackets
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7a86ca2890
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Mask block transfer stride correctly per tests.
1024 is valid, but nothing higher.
May help graphics in some games.
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2013-11-25 01:53:33 -08:00 |
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Henrik Rydgard
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866ed28f64
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Use VFMA in the one place where it's convenient. Some more optimization.
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2013-11-24 19:50:56 +01:00 |
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Henrik Rydgard
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e5e23f3ce1
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ARM: Fix vsgn. Some vertex decoder tweaks.
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2013-11-24 18:21:47 +01:00 |
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Henrik Rydgard
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030e6460cc
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ARM: NEON-optimize software skinning
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2013-11-24 18:03:42 +01:00 |
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Henrik Rydgard
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acb3994172
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
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Henrik Rydgard
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dfea160491
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ARM: Use PLD (cache preload) in vertex decoder loop.
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2013-11-24 15:08:47 +01:00 |
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Henrik Rydgard
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f650b23c90
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ARM: Add NEON widening and narrowing moves, and float/int convert.
Experiment a little in the vertex decoder.
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2013-11-24 13:30:28 +01:00 |
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Henrik Rydgård
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af2e18dcc3
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Merge pull request #4620 from unknownbrackets/ios-minor
Try to workaround iOS crash, tweaks
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2013-11-23 14:51:04 -08:00 |
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Unknown W. Brackets
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2623f6bfe2
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Disable the optimized hash on iOS, seems to crash.
Except not for me, not sure why.
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2013-11-23 10:41:58 -08:00 |
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Sacha
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756f651eb2
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Buildfix for older compilers, such as GCC 4.6.3
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2013-11-22 16:22:41 +10:00 |
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Unknown W. Brackets
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70b6a4a796
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Small optimization to vertex preview.
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2013-11-20 22:36:48 -08:00 |
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Unknown W. Brackets
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d227b13f36
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softgpu: Advance vertex/index address on prim.
Fixes some broken graphics in a lot of places.
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2013-11-20 21:59:45 -08:00 |
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Henrik Rydgard
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e3d471f590
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Fix issues with texturing from render targets with prescaled UV (texcoord speed hack)
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2013-11-19 23:38:36 +01:00 |
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Unknown W. Brackets
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d2bccfeba5
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Omit a few commands from "DL Unknown" in debug.
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2013-11-18 07:51:10 -08:00 |
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Henrik Rydgård
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428b27903b
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Merge pull request #4556 from unknownbrackets/ctrl-timing
Adjust ctrl timing (sample and wake after vblank)
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2013-11-18 05:06:58 -08:00 |
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