Commit Graph

2056 Commits

Author SHA1 Message Date
Henrik Rydgard
f8ae18a130 "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
Henrik Rydgard
c3679166e5 Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5. 2013-01-03 10:19:18 +01:00
Henrik Rydgard
363f158a0a Just warning fixes 2013-01-02 21:13:21 +01:00
Henrik Rydgard
972e4ea4e4 Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
Florent Castelli
0daa4b5881 Merge pull request #306 from raven02/ambient-fix
Fix ambient color in SW Transform
2013-01-01 11:25:48 -08:00
raven02
39d3b767d9 Fix ambient color in SW Transform 2013-01-01 23:15:27 +08:00
raven02
55f986428d Use 2.0 alpha value to match real PSP 2013-01-01 22:00:20 +08:00
raven02
753e9b3b16 Fix SW lighting 2013-01-01 13:44:40 +08:00
Unknown W. Brackets
97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets
589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00
Unknown W. Brackets
ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Henrik Rydgård
e8f1f46962 Merge pull request #280 from Orphis/gpucommon
Refactor some NullGPU and GLES common parts into GPUCommon class
2012-12-28 23:15:49 -08:00
Florent Castelli
36a71eafd0 Move InterpretList and ProcessDLQueue to GPUCommon 2012-12-29 03:11:36 +01:00
Florent Castelli
6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
raven02
b94bcad288 Fall back to original filter logic when filter option is off 2012-12-29 09:48:46 +08:00
Henrik Rydgård
75ce287213 Add more stuff to GeDisasm. Advance index pointer on indexed draws. 2012-12-28 20:54:00 +01:00
Henrik Rydgård
e2cc226d0d Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
raven02
e407ec4314 User define linear filtering 2012-12-29 00:39:46 +08:00
Henrik Rydgård
3e8561ab5b ge: fix bug with indexed primitives 2012-12-27 23:45:06 +01:00
Henrik Rydgård
57b4d658cc Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
2012-12-27 23:38:55 +01:00
Henrik Rydgård
750447793e Clamp colors before fragment shader. 2012-12-27 23:38:54 +01:00
Henrik Rydgård
c1041cfff2 Apparently RECTANGLES shouldn't flip that way. 2012-12-26 09:23:15 +01:00
Henrik Rydgård
1b35964445 Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
draws when unnecessary.
2012-12-26 08:54:33 +01:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Henrik Rydgård
7c64f9c61e Tiny optimization - only init the vertex decoder on vertex type change 2012-12-25 22:39:37 +01:00