Unknown W. Brackets
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8f73ae07c0
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softgpu: Fix preview region y1 in ge debugger.
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2013-12-29 13:45:10 -08:00 |
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Unknown W. Brackets
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473fb866e6
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softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
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2013-12-29 13:45:10 -08:00 |
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Unknown W. Brackets
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eb0ea71f24
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softgpu: Use region for debugger buffer previews.
It's fine if it resizes or etc., but this should generally be the
interesting area of vram to show, without any confusing noise on the
side/etc.
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2013-12-29 13:02:04 -08:00 |
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Unknown W. Brackets
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9f86959826
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Fix typesafety (ScreenCoords not DrawingCoords.)
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2013-12-29 12:59:26 -08:00 |
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Unknown W. Brackets
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25bc394284
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Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.
Fixes #3918, and seems to match tests with 3dstudio.
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2013-12-29 12:57:30 -08:00 |
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raven02
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b44542abb7
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Fix #4913
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2013-12-29 22:30:56 +08:00 |
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Henrik Rydgård
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64717d1b02
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Shaders: Make sure to always use matching versions.
Really should unify this somehow.
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2013-12-29 12:27:19 +01:00 |
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Henrik Rydgård
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c277fe3019
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Don't declare fragColor0 unless we will use it. See #4877
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2013-12-29 11:26:56 +01:00 |
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Henrik Rydgård
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acf4562130
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Merge pull request #4913 from raven02/patch-25
Set alpha mask based on ReplaceAlphaWithStencil()
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2013-12-29 02:19:34 -08:00 |
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Henrik Rydgård
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0952674b37
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Merge pull request #4898 from raven02/patch-21
GLES3: enable PSP-based mipmapping generation
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2013-12-29 02:07:31 -08:00 |
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raven02
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d1327822d1
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ReplaceAlphaWithStencil() has been checked for gstate.isStencilTestEnabled()
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2013-12-26 11:33:53 +08:00 |
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raven02
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40efc5fb4d
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Regroup Stencil Testing
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2013-12-26 11:18:16 +08:00 |
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raven02
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e5059d2c96
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Set amask based on ReplaceAlphaWithStencil()
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2013-12-25 19:42:08 +08:00 |
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raven02
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0a44bff7fa
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GLES3: Try to re-enable PSP-based mipmapping generation
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2013-12-25 17:17:10 +08:00 |
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raven02
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9676f6943f
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Restore Alpha/ColorDoubling to do before color test
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2013-12-25 15:39:37 +08:00 |
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raven02
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f97aacce45
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Reformat stencilToAlpha a bit
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2013-12-24 22:36:57 +08:00 |
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raven02
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cf50ace328
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bind framebuffer to 0 if framebuffer status is incomplete
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2013-12-22 16:03:39 +08:00 |
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raven02
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8a9ba716a0
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GLES3: uses GL_MIN/MAX as supported
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2013-12-22 15:20:04 +08:00 |
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Henrik Rydgard
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fe472b4255
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Update native, setting ATIClampBug on Tegra as it has the same behaviour.
Fixes black screen in GTA on Tegra.
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2013-12-21 13:47:49 +01:00 |
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Henrik Rydgard
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9e109e16d9
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Android buildfix.
Also, this warning flag appears not supported. (4.6?)
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2013-12-21 13:06:29 +01:00 |
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raven02
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4f81d97624
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emnu fix#2
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2013-12-21 16:18:38 +08:00 |
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raven02
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ad720b31e0
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emnu fix#1
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2013-12-21 16:17:40 +08:00 |
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Henrik Rydgård
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b2d0f37d96
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Fix crashing on some OpenGL versions
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2013-12-18 12:00:23 +01:00 |
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Henrik Rydgard
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0a1514161d
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GLSL 3.0 fix
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2013-12-18 11:22:31 +01:00 |
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Henrik Rydgard
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832c933cb8
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Some shader fixes
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2013-12-17 23:38:58 +01:00 |
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