Commit Graph

2056 Commits

Author SHA1 Message Date
Henrik Rydgard
3cd80e1c51 GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
2013-08-21 20:45:22 +02:00
Unknown W. Brackets
a217cefa11 Tone down some less needed reporting. 2013-08-21 08:40:29 -07:00
Henrik Rydgård
07a41e3432 Merge pull request #3287 from unknownbrackets/fbo-minor
Compare the right fb address for suboffset textures
2013-08-21 00:38:29 -07:00
Unknown W. Brackets
5b5bee86dd Compare the right fb address for suboffset textures.
If that case is changed to AttachFramebufferValid(), fixes Valkyrie Profile's graphics mostly.

Still seems to hang somewhat into the game...
2013-08-21 00:34:47 -07:00
Henrik Rydgard
d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
raven02
9931e5c5cc Fragment : Set doTextureAlpha = gstate.isTextureAlphaUsed(); 2013-08-20 21:32:07 +08:00
raven02
282d072793 Add isTextureAlphaUsed() 2013-08-20 21:28:16 +08:00
Henrik Rydgård
d9897719b7 Merge pull request #3260 from raven02/patch-8
Treat light type 3 as GE_LIGHTTYPE_SPOT
2013-08-20 05:13:26 -07:00
raven02
4899f67fa1 Missing one case type == GE_LIGHTTYPE_UNKNOWN 2013-08-20 19:43:26 +08:00
Henrik Rydgård
6bf448bcee Merge pull request #3261 from raven02/patch-9
Use GETexProjMapMode constants for GE_TEXMAP_TEXTURE_MATRIX
2013-08-20 00:33:32 -07:00
Unknown W. Brackets
5461d63889 Backpeddle a bit on tex bufw alignment.
Maybe they're just minimums?
2013-08-19 23:57:29 -07:00
raven02
77090143a0 SW : use GETexProjMapMod constants 2013-08-20 11:58:34 +08:00
raven02
a328bc968c HW: Use GETexProjMapMode constants 2013-08-20 11:56:43 +08:00
raven02
1981195c5b SW : Treat light type 3 as light type 2 2013-08-20 11:45:09 +08:00
raven02
4e533adf52 HW : Treat light type 3 as light type 2 2013-08-20 11:43:18 +08:00
raven02
2820e5303f Add GE_LIGHTTYPE_UNKNOWN 2013-08-20 11:41:24 +08:00
Kingcom
f85d56a882 Use reverse order framebuffer pixel types on AMD GPUs 2013-08-19 20:18:32 +02:00
raven02
9e10239c9b Revert part of #3108 to avoid rendering garbage memory 2013-08-19 21:39:56 +08:00
Henrik Rydgård
61d2042083 Merge pull request #3243 from unknownbrackets/uv-gen
Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
2013-08-19 00:55:03 -07:00
Unknown W. Brackets
12c5f5e1e6 Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
2013-08-19 00:43:54 -07:00
Unknown W. Brackets
a5cf284c1b Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
Fixes Riviera, #2214.
2013-08-19 00:33:15 -07:00
Unknown W. Brackets
e96a825743 Align non-compressed textures to 16 bytes. 2013-08-18 22:43:26 -07:00
The Dax
8efb5280d5 Fix Gran Turismo's warped text. 2013-08-18 19:13:48 -04:00
Henrik Rydgard
f443fae780 Disable a few things that should not be changable at runtime 2013-08-18 23:11:47 +02:00
raven02
87434e8dad softgpu : Fix depth issue in FF Type-0 2013-08-18 22:58:23 +08:00