Henrik Rydgard
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3cd80e1c51
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GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
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2013-08-21 20:45:22 +02:00 |
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Unknown W. Brackets
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a217cefa11
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Tone down some less needed reporting.
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2013-08-21 08:40:29 -07:00 |
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Henrik Rydgård
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07a41e3432
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Merge pull request #3287 from unknownbrackets/fbo-minor
Compare the right fb address for suboffset textures
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2013-08-21 00:38:29 -07:00 |
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Unknown W. Brackets
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5b5bee86dd
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Compare the right fb address for suboffset textures.
If that case is changed to AttachFramebufferValid(), fixes Valkyrie Profile's graphics mostly.
Still seems to hang somewhat into the game...
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2013-08-21 00:34:47 -07:00 |
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Henrik Rydgard
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d9cd0d1fe9
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Been meaning to rename DisplayListInterpreter->GLES_GPU forever
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2013-08-20 22:34:47 +02:00 |
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raven02
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9931e5c5cc
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Fragment : Set doTextureAlpha = gstate.isTextureAlphaUsed();
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2013-08-20 21:32:07 +08:00 |
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raven02
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282d072793
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Add isTextureAlphaUsed()
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2013-08-20 21:28:16 +08:00 |
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Henrik Rydgård
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d9897719b7
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Merge pull request #3260 from raven02/patch-8
Treat light type 3 as GE_LIGHTTYPE_SPOT
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2013-08-20 05:13:26 -07:00 |
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raven02
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4899f67fa1
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Missing one case type == GE_LIGHTTYPE_UNKNOWN
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2013-08-20 19:43:26 +08:00 |
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Henrik Rydgård
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6bf448bcee
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Merge pull request #3261 from raven02/patch-9
Use GETexProjMapMode constants for GE_TEXMAP_TEXTURE_MATRIX
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2013-08-20 00:33:32 -07:00 |
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Unknown W. Brackets
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5461d63889
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Backpeddle a bit on tex bufw alignment.
Maybe they're just minimums?
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2013-08-19 23:57:29 -07:00 |
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raven02
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77090143a0
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SW : use GETexProjMapMod constants
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2013-08-20 11:58:34 +08:00 |
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raven02
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a328bc968c
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HW: Use GETexProjMapMode constants
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2013-08-20 11:56:43 +08:00 |
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raven02
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1981195c5b
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SW : Treat light type 3 as light type 2
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2013-08-20 11:45:09 +08:00 |
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raven02
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4e533adf52
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HW : Treat light type 3 as light type 2
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2013-08-20 11:43:18 +08:00 |
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raven02
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2820e5303f
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Add GE_LIGHTTYPE_UNKNOWN
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2013-08-20 11:41:24 +08:00 |
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Kingcom
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f85d56a882
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Use reverse order framebuffer pixel types on AMD GPUs
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2013-08-19 20:18:32 +02:00 |
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raven02
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9e10239c9b
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Revert part of #3108 to avoid rendering garbage memory
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2013-08-19 21:39:56 +08:00 |
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Henrik Rydgård
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61d2042083
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Merge pull request #3243 from unknownbrackets/uv-gen
Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
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2013-08-19 00:55:03 -07:00 |
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Unknown W. Brackets
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12c5f5e1e6
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Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
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2013-08-19 00:43:54 -07:00 |
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Unknown W. Brackets
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a5cf284c1b
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Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
Fixes Riviera, #2214.
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2013-08-19 00:33:15 -07:00 |
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Unknown W. Brackets
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e96a825743
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Align non-compressed textures to 16 bytes.
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2013-08-18 22:43:26 -07:00 |
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The Dax
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8efb5280d5
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Fix Gran Turismo's warped text.
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2013-08-18 19:13:48 -04:00 |
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Henrik Rydgard
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f443fae780
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Disable a few things that should not be changable at runtime
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2013-08-18 23:11:47 +02:00 |
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raven02
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87434e8dad
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softgpu : Fix depth issue in FF Type-0
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2013-08-18 22:58:23 +08:00 |
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