Commit Graph

228 Commits

Author SHA1 Message Date
Tony Wasserka
54c9303f4a softgpu: static inline everything. 2013-08-16 23:49:08 +02:00
Tony Wasserka
dedb3de5c3 softgpu: Add support for 32 bit and 16 bit index texture formats.
softgpu: Move texture function emulation to a helper function.
2013-08-16 23:49:08 +02:00
Tony Wasserka
2336f4cd8c softgpu: Assign texture alpha value to 255 when no alpha channel is present. 2013-08-16 23:49:07 +02:00
Tony Wasserka
88348a3d73 softgpu: Fix rgba texture function.
softgpu: Reorder pixel pipeline steps to match hardware order (without caring about performance loss, should be optimized later!).
softgpu: Implement alpha and color testing.
softgpu: Change CLUT lookup code a bit, still need to make some sense out of this.
2013-08-16 23:49:07 +02:00
Tony Wasserka
c549ee0d12 softgpu: Fix some alpha blending bugs. 2013-08-16 23:49:07 +02:00
Tony Wasserka
e7ac41c4bc softgpu: Possibly fix a bug. Or make things worse. I don't know :/ 2013-08-16 23:49:07 +02:00
Tony Wasserka
90b868d1ef softgpu/Rasterizer: Clean up texture sampling code. 2013-08-16 23:49:07 +02:00
Tony Wasserka
e1cc2540cd softgpu: Fix fast texture storage mode and use correct texture buffer pitches. 2013-08-16 23:49:06 +02:00
Tony Wasserka
df141ffe6b softgpu: Implement stencil testing. Add some TODOs. Disable alpha blending when clear mode is active.
GPUState: Fix incorrect stencil enum.
2013-08-16 23:49:06 +02:00
Tony Wasserka
0dbe5c5cc1 softgpu: Cleanup CLUT lookup code and fix a critical bug related to it. Also added semi-working fast texture storage mode support. 2013-08-16 23:49:06 +02:00
Tony Wasserka
84425aafef softgpu: Fix (?) interpolation method for z and color values. 2013-08-16 23:49:06 +02:00
Tony Wasserka
40c83dee03 softgpu: Fix vertex order when drawing rectangles. 2013-08-16 23:49:05 +02:00
Tony Wasserka
8929b0c248 softgpu/Rasterizer: Fix (or rather workaround) a critical integer overflow issue. 2013-08-16 23:49:05 +02:00
Tony Wasserka
27414c0be0 softgpu/Rasterizer: Fix decal texfunc. 2013-08-16 23:49:05 +02:00
Tony Wasserka
3ccc0c1fdc softgpu/Rasterizer: Warning fixes. 2013-08-16 23:49:05 +02:00
Tony Wasserka
3f9633e1cb softgpu: Fix a dumb mistake in the alpha blending code. How did this even compile before?! 2013-08-16 23:49:05 +02:00
Tony Wasserka
602e0e5358 softgpu: Add working CLUT support. 2013-08-16 23:49:04 +02:00
Tony Wasserka
26d80c16fe softgpu/TransformPipeline: Clean up VertexData::Lerp by using Math3D effectively. 2013-08-16 23:49:04 +02:00
Tony Wasserka
06290c53de softgpu: Fix an issue where texture coordinates were not initialized correctly for quads. 2013-08-16 23:49:04 +02:00
Tony Wasserka
f447957263 softgpu: Use the actual z coordinate of a triangle in through mode, too. 2013-08-16 23:49:04 +02:00
Tony Wasserka
b0d3848dc7 softgpu: Don't draw pixels which lie on the right side of a triangle. 2013-08-16 23:49:04 +02:00
Tony Wasserka
4231264008 softgpu: Clean up Rasterizer code by using Math3D's Vec4 functionality. 2013-08-16 23:49:03 +02:00
Tony Wasserka
ce953f1293 softgpu: Use Vec4 instead of our own Color4 class for color handling. 2013-08-16 23:49:03 +02:00
Tony Wasserka
f270d3bd98 softgpu: Simplify Rasterizer::DrawTriangle by passing individual vertices instead of a vertex array. 2013-08-16 23:49:03 +02:00
Tony Wasserka
8e7f35feee softgpu: Workaround a bug in through mode (in Rasterizer::DrawTriangle "den" would become really large because clippos.w wasn't initialized to a good value). 2013-08-16 23:49:03 +02:00