Unknown W. Brackets
fc3b3449ed
Enable frameskipping in the null gpu.
...
In case it's used (I used it to check cpu-only perf on Android.)
2013-11-14 23:37:48 -08:00
Henrik Rydgard
5c8a74d911
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
Henrik Rydgard
424b4cbd5f
Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
2013-09-24 14:14:04 +02:00
Unknown W. Brackets
6ffbf3964a
Use the right vertex/index addr in NullGpu.
2013-09-21 18:56:26 -07:00
Unknown W. Brackets
7ca64374ea
Return 24-bit floats in sceGeGetMtx().
2013-09-21 10:32:09 -07:00
Unknown W. Brackets
2e8b475789
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
Unknown W. Brackets
5ab04a3076
Centralize CLUT handling form gstate values.
2013-08-24 11:34:37 -07:00
Unknown W. Brackets
0a217a1254
Use accessors better for block transfers.
2013-08-24 11:34:36 -07:00
Unknown W. Brackets
90affa2203
Remove very questionable DrawSync override.
2013-08-17 09:53:10 -07:00
Unknown W. Brackets
450e4c7fea
Factor out event queue logic to a template mixin.
2013-08-10 03:33:09 -07:00
Unknown W. Brackets
5e363bcbd2
Don't allow gpu->Flush() to be called publicly.
2013-08-09 22:57:54 -07:00
Unknown W. Brackets
02e301e5fe
Add a simple message event system to the GE.
...
With this, the CPU thread feature now mostly works.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
89349eae7e
Consistently use a proper type for GE fb format.
2013-07-29 23:05:59 -07:00
Henrik Rydgard
50a2d1b87f
More work on prescaled UV
2013-07-28 00:33:51 +02:00
Unknown W. Brackets
f8d6bda678
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
...
When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Peter Thoman
2212e7f609
Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately
2013-04-30 17:58:05 +02:00
Unknown W. Brackets
b0ce9e934e
Split out the GPU vendor and the full detail.
...
This way we can sort things more easily.
2013-04-29 00:30:54 -07:00
Unknown W. Brackets
5cea38e405
Reporting: catch information about the GPU.
2013-04-29 00:26:43 -07:00
Unknown W. Brackets
1edbfa3212
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
Unknown W. Brackets
ec009bc299
Cleanup a few GPU error codes.
2013-03-31 23:57:03 -07:00
Unknown W. Brackets
affe91cb3b
Refactor some GPU methods to return errors.
2013-03-31 23:57:03 -07:00
Unknown W. Brackets
0f15a5eae6
Move the pc-management cmds to GPUCommon.
2013-03-31 23:57:02 -07:00
Unknown W. Brackets
430139b12a
Minimal revert of the GE-related interrupt changes.
...
Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595 .
2013-02-10 02:03:02 -08:00
Florent Castelli
8004d360dd
Interrupt handler reorganization for easier GE interrupt support
2013-02-04 03:10:01 +01:00