Commit Graph

37 Commits

Author SHA1 Message Date
Ced2911
2ab34b5704 [gpu] Endian fix 2014-01-26 14:29:30 -08:00
Unknown W. Brackets
435115441d Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Henrik Rydgard
8c562a615f Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
Henrik Rydgard
7e67476b00 Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
Sacha
aad70d8912 Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly). 2013-11-12 16:20:52 +10:00
Unknown W. Brackets
3787471791 Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
Unknown W. Brackets
4078dcd917 Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
Unknown W. Brackets
bb2e51160b Don't default lighting on / matrices filled.
Seems like everything starts out at 0.
2013-09-20 00:34:18 -07:00
Unknown W. Brackets
7906de26f7 Try to match especially the size of ge contexts.
But also some of the actual data, most of it matches like this.
2013-09-20 00:33:32 -07:00
Ced2911
5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Unknown W. Brackets
f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Ced2911
d2d48fe262 fix 2013-09-12 10:56:20 +02:00
Ced2911
72cb7739b6 update gpu
Conflicts:
	GPU/GPUState.cpp
2013-09-12 09:43:57 +02:00
Unknown W. Brackets
bbf714c361 Provide for GPU init failure, kill a warning. 2013-09-07 22:30:30 -07:00
Henrik Rydgard
d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
Sacha
8908ec22a8 Small changes. Symbian buildfix. 2013-08-18 18:17:23 +10:00
Sacha
e7cf9361ff Symbian can't compile Software GPU (internal compiler error). Probably can't run it well either. So, disabled. 2013-08-18 18:07:15 +10:00
Tony Wasserka
19c6fedb79 Copy NullGpu to SoftGpu. 2013-08-16 23:48:52 +02:00
Unknown W. Brackets
e7c7c5b3db Add a setting to launch a separate CPU thread. 2013-08-09 22:41:30 -07:00
Unknown W. Brackets
f7a39d1b12 Move ReapplyGfxState() to GPUCommon.
This way it can be overridden, and simplifies some other things.
2013-08-04 15:15:50 -07:00
Unknown W. Brackets
64c42ffaf2 Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
Henrik Rydgard
0769a1d3e8 I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
Henrik Rydgard
366583d34f Align some vertex arrays to page size. It's said to possibly be beneficial. 2013-01-29 00:48:13 +01:00
Florent Castelli
6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00