Henrik Rydgard
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d19d041640
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
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Henrik Rydgard
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acb3994172
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
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Henrik Rydgård
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ab3fe9ba86
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Extract the software transform code into its own file.
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2013-11-13 14:56:34 +01:00 |
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Unknown W. Brackets
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4d47ccd5df
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Add a NEON version of the tex hash.
Should be used only for NEON devices. Currently only compiled on Android.
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2013-11-02 02:09:54 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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c8d2c45590
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Move GE debugger breakpoints out of Windows/ code.
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2013-10-12 10:03:28 -07:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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Henrik Rydgard
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4cba4efbba
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Try to fix scaling of generated UV texcoords on splines.
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2013-09-24 14:14:05 +02:00 |
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Unknown W. Brackets
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eabd8b5302
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Henrik Rydgard
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8c4503c638
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Add a micro version of the DX SDK as submodule, to keep the buildbot running.
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2013-09-15 16:15:12 +02:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Henrik Rydgard
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772f9cc585
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Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
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2013-08-23 00:33:18 +02:00 |
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Henrik Rydgard
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d9cd0d1fe9
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Been meaning to rename DisplayListInterpreter->GLES_GPU forever
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2013-08-20 22:34:47 +02:00 |
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neobrain
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edc0dd9e48
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GPU: Remove unncessary flags in the VC project file.
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2013-08-17 10:50:17 +02:00 |
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Tony Wasserka
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a013aad6f1
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softgpu: Fix incorrect depth buffer write base address.
softgpu: Implement framebuffer pixel formats different than RGBA8888.
softgpu: Move texel decoding functions to a separate header.
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2013-08-16 23:49:09 +02:00 |
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Tony Wasserka
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bfd9266b51
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softgpu: Add support for ambient lighting.
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2013-08-16 23:48:58 +02:00 |
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Tony Wasserka
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2aff3a8575
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softgpu: Move clipping code to a separate file.
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2013-08-16 23:48:56 +02:00 |
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Tony Wasserka
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142f2a3688
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softgpu: Move triangle rasterization code to a new file.
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2013-08-16 23:48:54 +02:00 |
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Tony Wasserka
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1430ca3e73
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softgpu: Add transform pipeline functionality.
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2013-08-16 23:48:52 +02:00 |
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Tony Wasserka
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19c6fedb79
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Copy NullGpu to SoftGpu.
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2013-08-16 23:48:52 +02:00 |
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