King_DuckZ
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61500281a9
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Warning fix on Intel compiler.
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2013-05-30 15:42:11 +02:00 |
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King_DuckZ
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1455452850
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Trailing whitespaces removed.
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2013-05-30 15:42:11 +02:00 |
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jeid3
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fc38cfe798
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Fix VertexShaderGenerator Command line for Gpu last generation on ios (hwXform)
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2013-05-28 17:53:43 +02:00 |
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Henrik Rydgard
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cdef31f9fc
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Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
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2013-05-26 14:03:02 +02:00 |
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Henrik Rydgard
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7ffdac39bc
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Disable the for loop in the vertex shader again. Some lame drivers don't seem to like it.
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2013-05-23 12:49:34 +02:00 |
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Henrik Rydgard
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e2024674a4
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Undo an optimization that broke skinning a bit...
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2013-05-22 19:49:58 +02:00 |
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Henrik Rydgard
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199907b9ed
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Shader simplification - well, more of it. Hopefully this helps the mali problems a bit more.
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2013-05-22 15:52:10 +02:00 |
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Henrik Rydgard
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29ab5e7801
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Shader simplification: Flip skinning math around. Remove a temporary from the texcoord generation code. Update ffmpeg submodule pointer.
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2013-05-20 00:16:29 +02:00 |
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Henrik Rydgard
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d9ed61c04a
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Shader simplification: Get rid of some uniforms when possible.
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2013-05-19 16:38:52 +02:00 |
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Henrik Rydgard
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063e23dc0d
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Shader simplification: Share even more variables between lights.
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2013-05-19 14:45:56 +02:00 |
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Henrik Rydgard
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a1d549c59f
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Shader simplification: Share some variables between lights to help bad register allocators
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2013-05-19 14:36:07 +02:00 |
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Henrik Rydgard
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0ff8be1b1a
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Shader simplification: Get rid of lightSum1 when not needed.
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2013-05-19 14:23:17 +02:00 |
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Henrik Rydgard
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b3cc5859dc
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Shader simplification: Get rid of lightscale where possible
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2013-05-19 13:52:47 +02:00 |
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Henrik Rydgard
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06e4441213
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Shader simplification: .rgb += instead of vec4(..., 0.0f)
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2013-05-19 13:51:46 +02:00 |
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Henrik Rydgard
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b1dd449f8f
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Remove accidentally-added extra "precision highp float" from vshader gen
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2013-05-18 23:21:42 +02:00 |
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Henrik Rydgard
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1b210fab14
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Use arrays and for loops in GLSL shaders for bone processing, to shrink the shaders which are becoming too big for some mobile GPUs. Might fix #1816.
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2013-05-18 20:45:52 +02:00 |
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Henrik Rydgard
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dca2406374
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Add more precision specifiers to vertex shader
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2013-05-18 19:51:52 +02:00 |
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Unknown W. Brackets
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a0e6917ee8
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If unspecified, default normal to 0, 0, 1.
Fixes Trails in the Sky buttons and improves Kingdom Hearts lighting.
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2013-05-04 13:23:50 -07:00 |
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Henrik Rydgard
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6f23a56779
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Remove use of setlocale() in Osk as I could not figure out the purpose, and it broke stuff.
If this is actually needed, please send a pull request adding it back, turning it off when not used, and also add an explanation in a comment.
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2013-04-25 10:42:31 +02:00 |
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Henrik Rydgard
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1965775c5a
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Ugly workaround for locale issue breaking HW transform for some people
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2013-04-24 23:30:09 +02:00 |
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Henrik Rydgard
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5f1ed03165
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Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing.
This reverts commit a265569928, reversing
changes made to 06999ae649.
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2013-04-21 21:09:02 +02:00 |
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Henrik Rydgard
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dd0088e6b8
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Fix strange offset of skinned meshes in HW transform (helmet outside body etc)
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2013-04-20 23:37:07 +02:00 |
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Henrik Rydgard
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70bb4e1c85
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Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
I hope this doesn't affect other games adversely.
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2013-04-20 20:21:12 +02:00 |
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BeaR
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191199a8d0
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Fix vertex shader compilation
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2013-04-18 19:34:24 +02:00 |
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BeaR
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de7c1ef327
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Correct ambient light
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2013-04-18 17:36:20 +02:00 |
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