Henrik Rydgard
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acb3994172
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
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Henrik Rydgard
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adde016338
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vtxdec sw skin arm: Simplify code, try a slightly different approach.
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2013-11-14 23:07:23 +01:00 |
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Henrik Rydgård
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9bbdd1907d
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Kind-of optimized ARM software skinning (non-NEON)
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2013-11-13 18:11:35 +01:00 |
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Henrik Rydgard
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6221dbaf5d
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Optimize software skinning for x86.
Can't seem to get a win on Windows vs hardware skinning though, even though
draw calls drop by 2/3rd...
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2013-11-13 18:10:58 +01:00 |
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Henrik Rydgard
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7e67476b00
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Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
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2013-11-13 18:10:57 +01:00 |
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Henrik Rydgard
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381b6d0f05
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VertexDecoder JIT: Add the last missing ones except morph, I think.
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2013-11-08 12:43:46 +01:00 |
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Henrik Rydgård
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367bcf6d4f
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Prescale in the vertex dec jit. Needs debugging.
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2013-11-07 01:24:53 +01:00 |
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Henrik Rydgard
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f0fd7679ce
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Preliminary ARM vertex decoder JIT. Has a weird issue in PosS16.
Other minor changes and fixes.
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2013-11-03 20:15:42 +01:00 |
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Henrik Rydgard
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810b1a061f
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Vertex decoder JIT for x86 and x64. Handles the most common vertex formats.
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2013-11-03 15:27:12 +01:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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Unknown W. Brackets
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26f935bbe5
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Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
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2013-09-14 15:48:11 -07:00 |
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Henrik Rydgard
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9dcd67fc31
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
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raven02
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b523c74686
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Minor fix the ERROR_LOG_REPORT_ONCE in ReadColor1()
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2013-09-02 19:39:26 +08:00 |
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raven02
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ebcccdbb6f
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Add DEC_U8A_2
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2013-09-02 14:47:15 +08:00 |
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Henrik Rydgard
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772f9cc585
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Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
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2013-08-23 00:33:18 +02:00 |
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raven02
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703d5a70f3
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VertexDecoder: Fix a typo #2
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2013-07-29 16:41:55 +08:00 |
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Henrik Rydgard
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2eaf581bbe
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Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
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2013-07-27 23:23:17 +02:00 |
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Henrik Rydgard
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8602c276ca
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Remove that silly factor 2 for floating point texcoords and weights.
No longer needed since we treat the various vertex formats separately.
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2013-07-27 22:14:34 +02:00 |
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Unknown W. Brackets
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6ffaf98d7f
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Try to force gcc to notice hasNormal().
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2013-07-26 22:50:55 -07:00 |
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Henrik Rydgård
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6cb966a5fe
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Fix a warning found by the new version of xcode
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2013-07-08 23:28:24 +02:00 |
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Unknown W. Brackets
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8c4d99270f
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Report unsupported vertex formats, initialize.
Initializing mostly so warnings are happy.
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2013-07-07 20:31:06 -07:00 |
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The Dax
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8ab734d516
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
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2013-06-26 16:02:52 -04:00 |
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Henrik Rydgard
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c04ce5a64e
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
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Henrik Rydgard
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d96c588288
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
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Henrik Rydgard
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57e82619ca
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Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup.
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2013-03-24 01:13:02 +01:00 |
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