Unknown W. Brackets
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347eb253dc
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Oops, will crash if we remove the end?
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2013-02-25 14:04:47 -08:00 |
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Unknown W. Brackets
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64c42ffaf2
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Unknown W. Brackets
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d8b1ea22f5
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Cleanup some warnings and reuse some vars.
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2013-02-18 08:34:51 -08:00 |
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Xele02
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2a6af9b8a3
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Add displayList debug dialog
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2013-02-17 01:28:43 +01:00 |
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Henrik Rydgard
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2301a3b49e
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Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
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2013-02-15 00:31:39 +01:00 |
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Henrik Rydgard
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5ace14dd30
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Log level adjustments
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2013-02-12 22:09:40 +01:00 |
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Henrik Rydgard
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0982a29293
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Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
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2013-02-12 21:01:53 +01:00 |
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Henrik Rydgard
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6965b82c62
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Set lastBoundTexture when creating a new one.
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2013-02-12 20:12:08 +01:00 |
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Henrik Rydgard
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174b9749d7
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Minor speedup to 16-bit texture color conversion.
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2013-02-12 19:17:38 +01:00 |
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Unknown W. Brackets
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8e51ce1beb
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Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android. Also faster on Windows.
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2013-02-12 07:55:44 -08:00 |
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Henrik Rydgard
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f0c632131e
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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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2013-02-11 19:03:11 +01:00 |
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raven02
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66417155c9
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Add option to set AnisotropyLevel , default 4
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2013-02-11 21:03:53 +08:00 |
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Unknown W. Brackets
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b9f61a9cf3
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Don't blacklist an invalidated texture forever.
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2013-02-10 23:29:44 -08:00 |
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Unknown W. Brackets
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7b9e90d434
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OpenGL ES 2 buildfix again.
Sorry.
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2013-02-10 18:20:34 -08:00 |
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Unknown W. Brackets
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4807a0b886
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OpenGL ES2 buildfix.
Darn it.
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2013-02-10 18:16:11 -08:00 |
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Unknown W. Brackets
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8a715f7b67
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Don't forget a tex is unreliable until decimate.
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2013-02-10 14:26:17 -08:00 |
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Unknown W. Brackets
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ca943f070c
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Don't delete cache invalidated textures.
Note: still decimates.
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2013-02-10 14:20:59 -08:00 |
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Unknown W. Brackets
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f77a4985f1
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Keep track of whether a texture is reliable or not.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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d56f3055b6
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Don't check the power of two padding in texcache.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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f15c1839ac
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Use backoff to invalidate textures as well.
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2013-02-10 14:20:58 -08:00 |
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Unknown W. Brackets
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5f3f3b8716
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Speed up TextureCache::Invalidate() in debug.
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2013-02-10 13:11:29 -08:00 |
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Henrik Rydgard
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87c9aa99c2
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Let's specify MAX_LOD whether it works or not on gles 2...
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2013-02-10 12:13:35 +01:00 |
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Henrik Rydgard
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db3f01044d
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Turn down texturecache logging a bit. Fix unfinished optimization.
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2013-02-09 21:32:02 +01:00 |
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Henrik Rydgard
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aef2376b34
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Merge branch 'master' into framebuffer-texture
Conflicts:
GPU/GLES/TextureCache.cpp
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2013-02-09 21:18:46 +01:00 |
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