Sacha
bb8e364086
Fix shader path.
2013-10-28 15:46:12 +10:00
Henrik Rydgard
3a787f46a5
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
Henrik Rydgard
7d8aed096a
Add proper support for upscaling shaders, add Spline36 upscaling
...
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...
This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets
9a9aa5b194
Fix initialization order warnings.
2013-10-19 14:57:45 -07:00
Sacha
eb19a8b869
Include shaders in the installable packages for Blackberry, Symbian, Meego.
2013-10-17 14:29:34 +10:00
Unknown W. Brackets
775c37f387
Override shaders by name.
2013-10-12 16:48:06 -07:00
Unknown W. Brackets
74db6d4e26
Load custom shaders from ms0:/PSP/shaders/.
2013-10-12 16:44:46 -07:00
Henrik Rydgard
33acec8263
Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist.
2013-10-12 02:13:51 +02:00
Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
...
Replaces #4018 , sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard
cd57e8a09d
Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue)
2013-10-07 21:35:22 +02:00
Henrik Rydgard
4751dd631c
Some more IndexGenerator optimization just for kicks
2013-10-07 21:13:52 +02:00
Henrik Rydgard
af46d17b94
Optimize index generator
2013-10-07 20:15:00 +02:00
Unknown W. Brackets
31171cc044
Grab the stencil buffer in softgpu debugging.
2013-10-07 00:50:15 -07:00
Unknown W. Brackets
ff0e9cf32d
Make it possible to flip flags in the ge debugger.
2013-10-06 22:17:56 -07:00
Unknown W. Brackets
3af88b1e4e
Show the stencil buffer properlyish in ge debugger.
2013-10-06 22:17:55 -07:00
Unknown W. Brackets
2eb10c3b3f
Add basic GetCurrentTexture() to softgpu.
2013-10-05 11:37:14 -07:00
Unknown W. Brackets
14efcbcc9b
Add an interface to grab the depth/stencil buffers.
...
Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
Unknown W. Brackets
81e71dd8d7
Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
Unknown W. Brackets
75f2995f25
Move some texture deindexing to GPU/Common/.
2013-09-27 22:46:07 -07:00
Unknown W. Brackets
b4b0b33f57
Move DXT decoding to GPU/Common/.
2013-09-27 22:46:06 -07:00
Henrik Rydgard
4cba4efbba
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
Unknown W. Brackets
6a313ac204
Support flipped and not flipped buffers.
2013-09-22 22:37:37 -07:00
Unknown W. Brackets
6af44910c1
Add an interface to return the current framebuffer.
2013-09-22 19:03:31 -07:00
Unknown W. Brackets
3787471791
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
Unknown W. Brackets
eabd8b5302
Add GPU debugging hooks to Host, not yet in use.
2013-09-22 08:14:55 -07:00