Unknown W. Brackets
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5ba94aa939
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Correct jit block size for profiling.
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2013-12-01 02:34:37 -08:00 |
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Unknown W. Brackets
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5d2ff64252
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Support for modified jit-enabled VerySleepy.
This allows profiling the jit. Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.
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2013-11-30 19:20:21 -08:00 |
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Henrik Rydgard
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23e57b71e0
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Revert "Shave one instruction off slti and slt on ARM."
This reverts commit 04742e00fc.
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2013-11-30 16:06:16 +01:00 |
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Henrik Rydgard
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04742e00fc
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Shave one instruction off slti and slt on ARM.
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2013-11-30 15:53:21 +01:00 |
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Henrik Rydgard
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87f781bca4
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Fix issue where the partial stretch option would only be saved on Blackberry. Fixes #4682.
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2013-11-30 12:50:55 +01:00 |
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Henrik Rydgård
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fd4f56e760
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Merge pull request #4681 from thedax/fixAndroidBlackscreens
Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
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2013-11-29 10:53:13 -08:00 |
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The Dax
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3587f5cefe
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Fix really stupid typo caused by being in a hurry.
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2013-11-29 13:49:17 -05:00 |
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Henrik Rydgård
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120cbf05e1
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Merge pull request #4680 from unknownbrackets/debugger
Improve vfpu disasm for a few instructions
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2013-11-29 10:47:33 -08:00 |
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The Dax
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6597a1a6c0
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Android: Default to PSP-1000 for now, until we know what's causing the issues.
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2013-11-29 13:41:57 -05:00 |
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Unknown W. Brackets
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ec05146ffd
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Improve vfpu disasm for a few instructions.
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2013-11-29 10:07:15 -08:00 |
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The Dax
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eff74892b0
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Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
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2013-11-29 12:52:10 -05:00 |
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Henrik Rydgård
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345d362391
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Merge pull request #4677 from unknownbrackets/perf
Attempt to improve audio issue in #4669
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2013-11-29 09:20:41 -08:00 |
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Unknown W. Brackets
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dffa35ef2f
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When ins is used with a zero argument, don't OR.
Seems it's used effectively to mask out bits with rs=zero. Makes sense...
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2013-11-29 09:17:12 -08:00 |
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Unknown W. Brackets
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7dedf54bc3
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Always resched in thread queue rotation.
It might be time to reschedule anyway, some games call this in a loop with
an empty queue.
May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
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2013-11-29 08:59:47 -08:00 |
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Henrik Rydgård
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ebdab9f907
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Merge pull request #4670 from hrydgard/fastmem-default
Enable fast-memory by default, change the name of the setting so it resets for everyone.
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2013-11-29 08:36:52 -08:00 |
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Henrik Rydgård
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1296aad6c7
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Merge pull request #4675 from Kingcom/Debugger
Small debugger fixes and enhancements
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2013-11-29 08:30:08 -08:00 |
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Kingcom
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85abd37ed1
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Small debugger fixes and enhancements
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2013-11-29 17:21:48 +01:00 |
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Henrik Rydgård
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d254fbf24f
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Merge pull request #4664 from thedax/modelSelectOption
Add an ini option to allow the emulated PSP model to be changed.
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2013-11-29 05:22:31 -08:00 |
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Henrik Rydgård
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6258c2bb9a
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Make the vertex decoder JIT an ini-only setting, it is solid enough to hide.
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2013-11-29 14:21:03 +01:00 |
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Henrik Rydgård
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8d928fcfc2
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Enable fast-memory by default, change the name of the setting so it
resets for everyone.
The speed boost is just too big to keep it from users who don't try all
the settings.
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2013-11-29 11:50:50 +01:00 |
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Henrik Rydgård
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33023a34d7
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Merge pull request #4668 from unknownbrackets/debugger
Add a dialog to enter a specific jit compare address
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2013-11-29 00:23:56 -08:00 |
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Unknown W. Brackets
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79322103f2
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Optimize DisassemblyFunction::getLineNum() a bit.
Improves scrolling performance in some cases in the debugger.
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2013-11-28 23:48:12 -08:00 |
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Unknown W. Brackets
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435115441d
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Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
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2013-11-28 15:35:12 -08:00 |
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The Dax
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e0f0409f82
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Minimum version for the memory savestate section is 1, not 0.
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2013-11-28 17:46:33 -05:00 |
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The Dax
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3e07e88e43
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Don't break savestates made by HD Remasters.
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2013-11-28 16:28:25 -05:00 |
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