Commit Graph

5276 Commits

Author SHA1 Message Date
Unknown W. Brackets
5ba94aa939 Correct jit block size for profiling. 2013-12-01 02:34:37 -08:00
Unknown W. Brackets
5d2ff64252 Support for modified jit-enabled VerySleepy.
This allows profiling the jit.  Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.
2013-11-30 19:20:21 -08:00
Henrik Rydgard
23e57b71e0 Revert "Shave one instruction off slti and slt on ARM."
This reverts commit 04742e00fc.
2013-11-30 16:06:16 +01:00
Henrik Rydgard
04742e00fc Shave one instruction off slti and slt on ARM. 2013-11-30 15:53:21 +01:00
Henrik Rydgard
87f781bca4 Fix issue where the partial stretch option would only be saved on Blackberry. Fixes #4682. 2013-11-30 12:50:55 +01:00
Henrik Rydgård
fd4f56e760 Merge pull request #4681 from thedax/fixAndroidBlackscreens
Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
2013-11-29 10:53:13 -08:00
The Dax
3587f5cefe Fix really stupid typo caused by being in a hurry. 2013-11-29 13:49:17 -05:00
Henrik Rydgård
120cbf05e1 Merge pull request #4680 from unknownbrackets/debugger
Improve vfpu disasm for a few instructions
2013-11-29 10:47:33 -08:00
The Dax
6597a1a6c0 Android: Default to PSP-1000 for now, until we know what's causing the issues. 2013-11-29 13:41:57 -05:00
Unknown W. Brackets
ec05146ffd Improve vfpu disasm for a few instructions. 2013-11-29 10:07:15 -08:00
The Dax
eff74892b0 Fix a styling issue, and allow shader names to be translated in the Win32 menubar. 2013-11-29 12:52:10 -05:00
Henrik Rydgård
345d362391 Merge pull request #4677 from unknownbrackets/perf
Attempt to improve audio issue in #4669
2013-11-29 09:20:41 -08:00
Unknown W. Brackets
dffa35ef2f When ins is used with a zero argument, don't OR.
Seems it's used effectively to mask out bits with rs=zero.  Makes sense...
2013-11-29 09:17:12 -08:00
Unknown W. Brackets
7dedf54bc3 Always resched in thread queue rotation.
It might be time to reschedule anyway, some games call this in a loop with
an empty queue.

May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
2013-11-29 08:59:47 -08:00
Henrik Rydgård
ebdab9f907 Merge pull request #4670 from hrydgard/fastmem-default
Enable fast-memory by default, change the name of the setting so it resets for everyone.
2013-11-29 08:36:52 -08:00
Henrik Rydgård
1296aad6c7 Merge pull request #4675 from Kingcom/Debugger
Small debugger fixes and enhancements
2013-11-29 08:30:08 -08:00
Kingcom
85abd37ed1 Small debugger fixes and enhancements 2013-11-29 17:21:48 +01:00
Henrik Rydgård
d254fbf24f Merge pull request #4664 from thedax/modelSelectOption
Add an ini option to allow the emulated PSP model to be changed.
2013-11-29 05:22:31 -08:00
Henrik Rydgård
6258c2bb9a Make the vertex decoder JIT an ini-only setting, it is solid enough to hide. 2013-11-29 14:21:03 +01:00
Henrik Rydgård
8d928fcfc2 Enable fast-memory by default, change the name of the setting so it
resets for everyone.

The speed boost is just too big to keep it from users who don't try all
the settings.
2013-11-29 11:50:50 +01:00
Henrik Rydgård
33023a34d7 Merge pull request #4668 from unknownbrackets/debugger
Add a dialog to enter a specific jit compare address
2013-11-29 00:23:56 -08:00
Unknown W. Brackets
79322103f2 Optimize DisassemblyFunction::getLineNum() a bit.
Improves scrolling performance in some cases in the debugger.
2013-11-28 23:48:12 -08:00
Unknown W. Brackets
435115441d Reinitialize the GE on sceKernelLoadExec().
Mostly, reset the lists and draw completion, etc.

May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
The Dax
e0f0409f82 Minimum version for the memory savestate section is 1, not 0. 2013-11-28 17:46:33 -05:00
The Dax
3e07e88e43 Don't break savestates made by HD Remasters. 2013-11-28 16:28:25 -05:00