Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgård
5c5c961d94
Merge pull request #4872 from unknownbrackets/savedata
...
Only draw visible savedata icons, fix leak
2013-12-17 09:38:53 -08:00
Unknown W. Brackets
b2795b31c0
Only draw visible savedata icons, fix leak.
...
Fixes #4870 .
2013-12-17 08:07:30 -08:00
Henrik Rydgard
ca9efb1619
Linux build fix
2013-12-17 12:41:45 +01:00
Henrik Rydgard
291d25f43d
Only autosave the hashmap if enabled and not on mobile.
2013-12-17 12:30:56 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
...
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Unknown W. Brackets
8e797796e5
Wait for only 5 frames before seeking mpegs.
...
Workaround for Mana Khemia, ugh... must be more complex logic. Valkyrie
Profile still works.
2013-12-17 02:00:57 -08:00
Unknown W. Brackets
d704f39981
Report unknown devctl commands.
2013-12-17 01:55:38 -08:00
Henrik Rydgård
6432451334
Merge pull request #4864 from unknownbrackets/io-minor
...
Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets
fd9d4916d5
Implement ioctl 0x01030008, seems important.
...
There are a number of games using this, which might be happier now.
2013-12-17 00:17:34 -08:00
Unknown W. Brackets
c301eb9b53
Implement ioctl 0x01010005 based on PSP tests.
...
Fixes #1210 . May fix issues, since it was being silently ignored before.
2013-12-16 23:51:04 -08:00
Unknown W. Brackets
183b4cb45c
Add a static method for creating PSPPointers.
...
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
sum2012
9b7e5566d1
Add more information for "Not support this patcher"
2013-12-17 05:36:55 +08:00
Unknown W. Brackets
90b649c9fc
Clean up error handling for umd9660 ioctls.
2013-12-16 07:55:46 -08:00
Unknown W. Brackets
23ba2cec2f
Implement ioctl command 0x01020001.
...
Not sure what might use this...
2013-12-16 07:55:45 -08:00
Henrik Rydgård
2871633e36
Merge pull request #4750 from unknownbrackets/ui-tweaks
...
Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
bollu
fc1da7c796
Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls
2013-12-16 07:16:05 +05:30
Unknown W. Brackets
9e9c6c0719
Allow auto frameskip to skip > 1 frame.
2013-12-15 13:27:16 -08:00
Unknown W. Brackets
f7bad51cc7
Clip in PPGe, fixing issues in softgpu.
...
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
raven02
29f7d4cb5f
Regression fix #4837
2013-12-15 19:54:06 +08:00
raven02
bf93910215
sceAtracGetNextDecodePosition() : write 0 to outposAddr when before return ATRAC_ERROR_ALL_DATA_DECODED
2013-12-15 14:48:08 +08:00
Unknown W. Brackets
4ed419d4d5
Support pinning paths in the game browser.
...
For example, you might have games in multiple places, internal and
external storage, or a projects directory in addition to regular games,
etc.
2013-12-14 22:34:44 -08:00
The Dax
9ea907d7b7
Update comment in PSPDialog::IsButtonHeld.
2013-12-14 19:05:19 -05:00
Henrik Rydgård
309f1aa082
Merge pull request #4832 from thedax/oskInputRepeat
...
OSK: Allow the text input buttons to be held and thus repeat.
2013-12-14 15:23:35 -08:00
The Dax
92ab821f14
Allow the OSK text input buttons to be held and thus repeat.
2013-12-14 18:18:18 -05:00