Commit Graph

64 Commits

Author SHA1 Message Date
Unknown W. Brackets
b37f09cedf Make MIPSInfo a struct for typesafety.
Found a bug in ReadsFromReg().
2013-08-24 13:22:10 -07:00
Unknown W. Brackets
9864c1cd8d Minor x86 jit branch tweak from arm. 2013-08-16 23:48:41 -07:00
Unknown W. Brackets
8327cd0f8e Clean up some inconsistency in jit branches on arm. 2013-08-16 02:02:56 -07:00
Unknown W. Brackets
df32c99be6 Attempt to follow branches to a max # of ops.
Seems to make it slower also.  Maybe taking the branch would be better...
hmmph.
2013-08-16 01:07:11 -07:00
Unknown W. Brackets
defd2b6383 Attempt at doing branches with imm args. 2013-08-16 01:05:52 -07:00
Unknown W. Brackets
6b0b5145e5 Clean up some inconsistency in jit branches. 2013-08-16 00:44:23 -07:00
Unknown W. Brackets
2758634a0f Avoid overhead calling __KernelIdle().
~1.8% improvement in Zettai Hero Project.
2013-08-15 01:35:17 -07:00
Unknown W. Brackets
df50e03146 Add a safety log for cases we don't handle right. 2013-08-14 23:14:25 -07:00
Unknown W. Brackets
e639f8d15f Handle branches in VFPU delay slots better.
Based on tests on a PSP, all branches are attempted.  The behavior is
technically undefined.

It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.

Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926.
2013-08-14 22:56:02 -07:00
Unknown W. Brackets
c9c3bc83e4 Log more info about branches in delay slots. 2013-06-30 13:19:27 -07:00
Unknown W. Brackets
5595146f56 Add reporting for jumps in delay slots. 2013-05-26 20:30:14 -07:00
Henrik Rydgard
9eace8a80e Combine the two JitCache implementations (x86, ARM) into one. 2013-04-27 01:32:03 +02:00
Henrik Rydgard
81444c92a1 win32-gl-ui: Cleanup 2013-03-29 21:21:27 +01:00
Unknown W. Brackets
ed76563973 Don't bother checking nice, just do it after. 2013-03-11 02:18:27 -07:00
Unknown W. Brackets
b5fe67eb3d If the out is RA, delay slot isn't nice for jal.
Fixes Phantasy Star Portable 2 in jit.
2013-03-11 02:14:38 -07:00
Unknown W. Brackets
08923c092b Implement ins and ext in the x86 jit. 2013-02-21 01:25:01 -08:00
Unknown W. Brackets
bab7947be6 Read delay slots as instructions not mem.
Just in case - could be a jump target, maybe?  Never seen it, though.
2013-02-02 11:46:35 -08:00
Unknown W. Brackets
44b5adeaac Properly jit the break instruction.
Otherwise, it just keeps on going past it.
We never want to hit this anyway, but it's good to know if we do.
2013-02-01 00:49:14 -08:00
Henrik Rydgard
c97f63a9d9 Minor armjit opt 2013-01-30 20:01:42 +01:00
Unknown W. Brackets
d1909a1581 Add a quick disable define for nice delay slots. 2013-01-24 19:11:03 -08:00
Unknown W. Brackets
75cbe18afc Simplify nice delay slot detect, and yes for noop.
NOOP seems very common so this should already benefit speed a bit.
2013-01-24 08:29:32 -08:00
Unknown W. Brackets
2eba209f64 Move around the jit nice delay slot logic.
Nice delay slots don't not save flags, they run before the CMP.
2013-01-24 07:31:51 -08:00
Unknown W. Brackets
3444fc8981 Avoid some memory writes on jr.
Should improve tight mips function loops a bit.
2013-01-24 01:23:50 -08:00
Unknown W. Brackets
c324983340 Make the jit support bltzal and friends.
Fixes problems with jit in games.  Android changes completely untested.
2013-01-22 08:04:01 -08:00
Unknown W. Brackets
a9d0390426 Adjust downcount before syscalls, not after.
This makes jit slightly slower for syscalls, but it's minor and makes
sure jit and interpreter timing are determistically the same.
2013-01-21 22:57:53 -08:00