Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Henrik Rydgård
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be74da8f3c
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More include cleanup, hopefully buildfix Symbian
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2013-12-30 00:23:04 +01:00 |
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Sacha
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a0c5af288c
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Add InputBox as a platform-specific system function instead of a host function. Enable it on all Qt platforms. Add Set Nickname to mobile Qt.
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2013-12-08 20:16:34 +10:00 |
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Sacha
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d5147c4234
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Add ability to change nickname and take screenshot to Qt Desktop UI.
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2013-12-08 04:57:06 +10:00 |
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Unknown W. Brackets
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afb578a325
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Use the newer interface for Qt's gpu debugging.
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2013-10-20 00:14:39 -07:00 |
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Henrik Rydgård
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51196742ee
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Clear symbol map in AttemptLoadSymbolmap on non-windows
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2013-10-18 18:23:17 +02:00 |
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The Dax
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7000b63082
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When using a debug build, always show the debug log/enable logging on start.
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2013-10-13 14:31:48 -04:00 |
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The Dax
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9c868351de
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Make Enable Debug Logging checkbox instant as it was intended to be.
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2013-10-13 14:18:50 -04:00 |
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The Dax
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3d8b68e88e
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Make Fullscreen checkbox instant.
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2013-10-13 13:34:55 -04:00 |
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Unknown W. Brackets
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eabd8b5302
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
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Unknown W. Brackets
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0735a9a679
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Just disable PPGe during tests, should be okay.
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2013-09-17 23:13:13 -07:00 |
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The Dax
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ac88cbd894
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Let NewUI's Antialiasing option be instant so a game reboot isn't required.
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2013-09-08 00:27:39 -04:00 |
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The Dax
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05b860c167
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Win32: Update OSK bypass with Unicode/wchar/wstring support.
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2013-08-27 07:36:46 -04:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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The Dax
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e97def9c66
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Win32: Simplify Change Nickname code and slightly change InputBox_GetString to take a const default value. We don't modify it.
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2013-08-23 06:37:47 -04:00 |
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The Dax
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d549337080
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Tidy up some newlines.
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2013-08-06 19:40:59 -04:00 |
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The Dax
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f9067e15c9
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Remove old comment, change another one, and change MenuScreens.cpp to use the new class Host's InputBoxGetString.
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2013-08-06 19:36:51 -04:00 |
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The Dax
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40b1c6298a
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Fix Headless build error introduced by #3063.
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2013-08-06 19:28:43 -04:00 |
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Sacha
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b39a572043
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Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
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2013-06-02 13:26:39 +10:00 |
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Henrik Rydgard
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82aa605b36
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Add back shadows to FPS counter and debug text. Warning fixes.
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2013-04-08 20:59:45 +02:00 |
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Unknown W. Brackets
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8f911a0ebe
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Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
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2013-03-30 22:28:55 -07:00 |
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Henrik Rydgard
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afa21588d7
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Some work towards better control handling, includes stickyfix from native
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2013-03-30 23:55:28 +01:00 |
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Henrik Rydgard
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84fd5781de
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GL UI in Win32: Some basics work.
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2013-03-29 18:50:08 +01:00 |
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Henrik Rydgard
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94e485e695
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Slightly improved OpenGL error handling on Windows
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2013-03-10 23:09:52 +01:00 |
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Henrik Rydgard
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cbb786c7f0
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Restructure Windows "gameloop" to be more similar to others.
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2013-02-19 00:45:25 +01:00 |
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