raven02
7701784608
Not reschelding if voicesPlayingCount == 0
2014-01-26 19:52:31 +08:00
Henrik Rydgard
0de71f27cb
Optimize the VAGADPCM decoder.
2014-01-04 01:59:20 +01:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Henrik Rydgard
b30495c8e8
Reapply the "duration" SasAudio optimization.
2013-11-17 16:49:43 +01:00
Henrik Rydgard
5f51432de7
Revert "More minor SasAudio optimizations"
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Will reapply later in pieces.
This reverts commit cd251af345 .
2013-11-17 16:46:26 +01:00
Henrik Rydgård
cd251af345
More minor SasAudio optimizations
2013-11-15 12:28:16 +01:00
Henrik Rydgård
21006dc6a7
SasAudio: Compute envelope duration on state changes only.
2013-11-15 12:05:10 +01:00
Henrik Rydgard
f0e47838c6
Just break out some functions in SasAudio
2013-10-24 01:19:08 +02:00
Henrik Rydgard
a790c0a723
SasAudio: Add some comments about reverb, and add the reverb type list
2013-10-23 22:59:42 +02:00
Unknown W. Brackets
e95f55a5fe
Fix some enum type warnings.
2013-10-19 14:57:45 -07:00
Henrik Rydgård
ac2334386a
Move BufferQueue out of the at3 plugin header
2013-10-17 12:31:22 +02:00
Unknown W. Brackets
fe1f4d53c6
Return an error on bad SAS sample rate.
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Also reorder the types to fit the PSP's flag values.
2013-09-01 16:59:37 -07:00
Unknown W. Brackets
16b0a99e5f
Adjust some default values for SAS audio.
2013-06-12 08:02:56 -07:00
Unknown W. Brackets
b5ac7eead1
Cleanup some SAS constructors.
2013-06-11 00:37:29 -07:00
Unknown W. Brackets
3aaabfb987
Revert #1974 , the other fixes are better.
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This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.
Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
oioitff
c98adee757
Implement __sceSasConcatenateATRAC3.
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.
2013-06-09 19:07:02 +08:00
oioitff
883d60fad3
Use a pointer for sampleQueue in SasAtrac3.
2013-06-09 01:58:06 +08:00
oioitff
3c13b574e3
Partly implement __sceSasSetVoiceATRAC3.
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Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
Unknown W. Brackets
42ced72b13
Fix undead VAG loops, KeyOff should stop them.
2013-05-28 23:05:34 -07:00
Unknown W. Brackets
e8be3d8da2
Decode VAG samples in one shot, not two.
2013-05-27 18:16:40 -07:00
oioitff
99f8041375
Implement pcm voice correctly.
2013-05-24 00:42:15 +08:00
oioitff
8d10724b64
Implement volume control for _sceSasCoreWithMix.
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Tested with Fate Unlimited Code.
2013-05-11 04:30:02 +08:00
oioitff
62f79989bd
Implement _sceSasCoreWithMix correctly.
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The inoutAddr should be both input and output buffer address.
2013-04-23 22:00:14 +08:00
raven02
87b5b195e3
Add default volume value for left/right channel
2013-04-06 15:41:49 +08:00
Henrik Rydgard
686c083b6f
sceSas: initialize some stuff
2013-02-16 14:07:04 +01:00