Unknown W. Brackets
f19d8d2eae
Handle alternating video streams a lot better.
2014-01-21 01:16:16 -08:00
Unknown W. Brackets
936f34a6b7
Check the audio buffer size just in case.
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This way we definitely won't overfill it.
2014-01-04 01:25:42 -08:00
Unknown W. Brackets
4e929764c8
Set the audio/video streams per sceMpegGet*Au().
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This fixes #2226 , thanks to @raven02 for finding the issue. Could also
help e.g. Xyanide: Resurrection and a few other games.
The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
2014-01-03 09:29:37 -08:00
Unknown W. Brackets
2c38805791
Retry opening the context if it fails at first.
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This fixes #4550 , the hang on the crash video in FF4.
2014-01-01 20:47:10 -08:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Unknown W. Brackets
ae0560a1db
Ignore bad video decode addresses.
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Instead of crashing, even if that's more fun.
2013-12-11 08:21:01 -08:00
Sacha
efad755ccc
Buildfix !USE_FFMPEG
2013-11-12 17:52:43 +10:00
Unknown W. Brackets
ad8c4af936
Respect the bgm vol setting for at3, mp3, video.
2013-10-26 19:33:25 -07:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
ac2334386a
Move BufferQueue out of the at3 plugin header
2013-10-17 12:31:22 +02:00
shenweip
a62e9f15e9
Implemented sceMpegAvcConvertToYuv420.
2013-09-18 14:05:09 +08:00
Unknown W. Brackets
0c6fbb461d
Tweak ffmpeg logging in mp3/atrac as well.
2013-09-16 08:40:38 -07:00
oioitff
97c6b96408
Remove IsAudioEnd(), use IsNoAudioData() instead.
2013-07-02 17:20:46 +08:00
oioitff
7f7e7adfe2
Free loaded data in Ringbuffer only while
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ffmpeg is requiring more data. Clean up some codes.
2013-06-25 00:16:59 +08:00
oioitff
7bde93d534
Fix corrupted frames and implement savestate
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for mpeg.
2013-06-25 00:16:42 +08:00
oioitff
c970a7e689
Use ringbuffer as a real PSP instead huge buffer.
2013-06-25 00:16:38 +08:00
oioitff
77a17cacc5
Add support for multiple video/audio stream.
2013-06-11 19:04:14 +08:00
oioitff
32fb534375
Improve mpeg timestamp.
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Read 6 bytes timestamp instead.
2013-06-10 04:21:36 +08:00
Unknown W. Brackets
14034fd9c1
PSP can decode directly to vram, so detect that.
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Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets
4de27773d2
Detect audio end separately from video end.
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Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
be7fd47fc2
Calculate packets left based on decode, not read.
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This seems to be more correct. Fixes #2039 .
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
073282217c
Cut down on void *'s for easier debugging.
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Nice to be able to see inside structs with the debugger.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
17907b204b
Return a more accurate mpeg ringbuffer decode pos.
2013-06-08 03:00:46 -07:00
oioitff
c913f92427
More improvement for mpeg pts.
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The mpeglastTimeStamp is probably wrong in some videos. So a video is
end only if there is no more data for decoding.
2013-06-04 23:03:09 +08:00
Unknown W. Brackets
777bcc36b2
Android/etc. buildfix.
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I keep thinking enums can be forward declared... and MSVC allows it.
2013-06-02 02:46:16 -07:00