Henrik Rydgård
cc4882267a
Merge pull request #5231 from unknownbrackets/swap
...
Merge just some endian / swap related fixes
2014-01-26 14:44:52 -08:00
Ced2911
451e80c5c8
[core/MediaEndigne] endian fix for video
2014-01-26 14:27:05 -08:00
Henrik Rydgård
8fa6105472
Initialize m_audiopts
2014-01-26 23:21:39 +01:00
Unknown W. Brackets
af411e6b1e
Check for AV_NOPTS_VALUE from ffmpeg pts values.
...
Apparently it's returning this now. If we don't have it, just increment.
Fixes #5217 .
2014-01-25 14:59:28 -08:00
Unknown W. Brackets
f19d8d2eae
Handle alternating video streams a lot better.
2014-01-21 01:16:16 -08:00
Unknown W. Brackets
2a9e674045
Reset "no audio data" flag when adding more data.
...
It might have audio data. Although, probably, we should detect this when
sceMpegGetAtracAu() is called.
2014-01-10 16:15:03 -08:00
Unknown W. Brackets
936f34a6b7
Check the audio buffer size just in case.
...
This way we definitely won't overfill it.
2014-01-04 01:25:42 -08:00
Unknown W. Brackets
4e929764c8
Set the audio/video streams per sceMpegGet*Au().
...
This fixes #2226 , thanks to @raven02 for finding the issue. Could also
help e.g. Xyanide: Resurrection and a few other games.
The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
2014-01-03 09:29:37 -08:00
Unknown W. Brackets
82a7680bab
Remove the 5 packet min for openContext.
...
Should be safer, and with retrying, it's no longer necessary.
2014-01-01 21:00:29 -08:00
Unknown W. Brackets
2c38805791
Retry opening the context if it fails at first.
...
This fixes #4550 , the hang on the crash video in FF4.
2014-01-01 20:47:10 -08:00
Unknown W. Brackets
c1dcebce07
Fix savestates when videos are playing.
2014-01-01 20:44:51 -08:00
Unknown W. Brackets
ce7c5e0cf9
Initialize m_decodingsize to 0.
...
Fixes #4609 , intermittent video issues in Lunar.
_PsmfPlayerFillRingbuffer() expects getRemainSize() to return something
useful even before the context is opened.
2014-01-01 15:14:22 -08:00
Unknown W. Brackets
8e797796e5
Wait for only 5 frames before seeking mpegs.
...
Workaround for Mana Khemia, ugh... must be more complex logic. Valkyrie
Profile still works.
2013-12-17 02:00:57 -08:00
Unknown W. Brackets
3204ec94fb
Forget video end when more packets are added.
...
Good for looping videos, for example Burnout.
2013-12-14 11:33:32 -08:00
Unknown W. Brackets
20b81ef552
Don't try to seek the video with too few packets.
...
Conservatively we seem to need approximately 6, which any video ought to
be longer than.
2013-12-14 11:18:08 -08:00
Unknown W. Brackets
ae0560a1db
Ignore bad video decode addresses.
...
Instead of crashing, even if that's more fun.
2013-12-11 08:21:01 -08:00
Sacha
3e762f2864
Make !USE_FFMPEG savestates compatible.
2013-11-12 18:06:43 +10:00
Sacha
efad755ccc
Buildfix !USE_FFMPEG
2013-11-12 17:52:43 +10:00
Henrik Rydgård
0e54e24b24
Revert "Use swap code from native instead. Remove all other versions of it."
...
Broke movie playback.
This reverts commit 9fcb08a326 .
Conflicts:
native
2013-10-28 17:24:03 +01:00
Sacha
9fcb08a326
Use swap code from native instead. Remove all other versions of it.
2013-10-28 03:07:32 +10:00
Unknown W. Brackets
ad8c4af936
Respect the bgm vol setting for at3, mp3, video.
2013-10-26 19:33:25 -07:00
Henrik Rydgard
f5a63d7d41
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
Henrik Rydgård
be40289d6c
Use ffmpeg for Atrac3+ decoding during video playback as well.
2013-10-19 23:09:26 +02:00
Henrik Rydgård
ac2334386a
Move BufferQueue out of the at3 plugin header
2013-10-17 12:31:22 +02:00
Unknown W. Brackets
8fb2cb5bf6
Check log level from ffmpeg, use levels.
2013-09-21 17:19:57 -07:00