Henrik Rydgård
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25e8041076
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Merge pull request #2401 from unknownbrackets/mpeg-minor
Eat cycles in sceMpegRingbufferAvailableSize() and cut down memcpy()
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2013-06-22 09:55:41 -07:00 |
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Henrik Rydgard
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4eb1638cc3
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Merge remote-tracking branch 'origin' into mp3-support
Conflicts:
Core/HLE/sceAudio.cpp
Core/HLE/sceMp3.cpp
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2013-06-22 18:08:43 +02:00 |
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Unknown W. Brackets
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0b4e93a671
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Clean up sceMpegRingbufferAvailableSize().
Avoid a memory copy, some crash checks.
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2013-06-22 08:39:25 -07:00 |
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Unknown W. Brackets
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ca78dd4e6d
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Eat cycles in sceMpegRingbufferAvailableSize().
Some games call this in a loop, so it affects perf. And, this eats quite
a few cycles, implying it does a lot more work than I thought it did.
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2013-06-22 08:36:31 -07:00 |
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Unknown W. Brackets
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2863e74e52
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For now, ignore duplicate sceMpegInit()/Finish()'s.
Need to properly handle module unload for this to work right.
Fixes #2364.
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2013-06-20 01:53:07 -07:00 |
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oioitff
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09d5a404e2
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Both video/audio timestamp seem to start from firstTimeStamp in sceMpeg.
Fix video playback for Castlevania Dracula X Chronicles.
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2013-06-13 21:03:17 +08:00 |
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Henrik Rydgard
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b8959b956b
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sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172. Thanks to [unknown]
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2013-06-11 19:27:02 +02:00 |
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Henrik Rydgård
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6b84743082
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Merge pull request #2217 from oioitff/mpeg-fix
Add support for multiple video/audio stream.
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2013-06-11 07:42:19 -07:00 |
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oioitff
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77a17cacc5
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Add support for multiple video/audio stream.
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2013-06-11 19:04:14 +08:00 |
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Unknown W. Brackets
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4cbd44a6ca
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Add fixes to sceMpegAvcDecodeYCbCr().
It seems a lot like sceMpegAvcDecode(), these are just copy/paste.
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2013-06-10 23:18:08 -07:00 |
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Henrik Rydgard
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e115ed4187
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Work-around crash in sceMpeg with bad ringbuffer address.
Add reminder on first run to access the ingame menu with ESC on windows.
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2013-06-11 00:51:10 +02:00 |
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oioitff
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32fb534375
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Improve mpeg timestamp.
Read 6 bytes timestamp instead.
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2013-06-10 04:21:36 +08:00 |
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Henrik Rydgard
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51daa1f878
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Delete the "Use Media Engine" option.
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2013-06-08 22:53:36 +02:00 |
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Unknown W. Brackets
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14034fd9c1
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PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
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2013-06-08 04:52:37 -07:00 |
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Unknown W. Brackets
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4de27773d2
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Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
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2013-06-08 03:00:50 -07:00 |
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Unknown W. Brackets
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0852d8734a
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Try to handle video end more correctly.
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2013-06-08 03:00:49 -07:00 |
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Unknown W. Brackets
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6844c7cab6
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Don't read more than total packets per mpeg put.
And add notes on how it's supposed to really work.
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2013-06-08 03:00:47 -07:00 |
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Unknown W. Brackets
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8544cf2359
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Delay sceMpegCreate() a bit to match PSP firmware.
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2013-06-08 03:00:47 -07:00 |
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Unknown W. Brackets
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8b25545849
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Don't allow sceMpegInit() twice.
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2013-06-08 03:00:46 -07:00 |
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oioitff
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156c4ca78a
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Fix crash for invalid mpeg header.
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2013-06-05 15:46:04 +08:00 |
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oioitff
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c913f92427
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More improvement for mpeg pts.
The mpeglastTimeStamp is probably wrong in some videos. So a video is
end only if there is no more data for decoding.
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2013-06-04 23:03:09 +08:00 |
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oioitff
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a9ba797ce5
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Improve mpeg pts.
A real PSP return a value start from 0.
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2013-06-03 17:00:58 +08:00 |
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Unknown W. Brackets
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b32a52f35c
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Convert videos directly to the desired format.
This still converts at least in some cases, but less. But these seem
backwards, why are the BGR formats converting to RGB?
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2013-06-02 00:31:16 -07:00 |
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Unknown W. Brackets
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3d1e426e4a
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Send games a free packet count that makes sense.
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2013-06-01 15:33:47 -07:00 |
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oioitff
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0b23e0389f
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Rewrite and implement sceMpeg with MediaEngine.
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2013-06-02 01:29:59 +08:00 |
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