Unknown W. Brackets
e133d33167
Don't re-wake a thread already woken by delete.
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Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
Unknown W. Brackets
3b452e970d
Semaphores always wait when others are waiting.
2013-03-24 21:56:05 -07:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
1cb7a88137
Don't use a dynamic string for wait debugging.
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Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets
43c8726554
Oops, 0 is a valid timer id.
2013-01-18 01:38:14 -08:00
Unknown W. Brackets
4a56873541
Properly wake semaphores in priority order.
2013-01-18 01:38:13 -08:00
Unknown W. Brackets
305c41c932
Prevent duplicate waiting threads in sema/mutex.
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If something did a tight loop of a short wait/timeout, it might end
up getting on the waitingThreads list multiple times.
Eventually this caused a massive performance problem.
2012-12-31 23:23:52 -08:00
Unknown W. Brackets
bcecd881b1
Savestate cleanup + be more careful with vectors.
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For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
991243fffd
Add basic DoState() to tertiary kernel objects.
2012-12-28 13:52:52 -08:00
Henrik Rydgård
b2f29992a3
Wrap some functions, clean some stuff
2012-12-26 08:52:40 +01:00
Unknown W. Brackets
9ba0ed46fd
Always create CoreTiming timers during kernel init.
2012-12-23 21:27:26 -08:00
Unknown W. Brackets
87fcdc9080
Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
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Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets
bb10140728
Oops, event flags weren't always deleting properly.
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Added some comments to explain why removal from waitingThreads is
deferred. Also had to move things around so the right outBitsPtr
is always written to on timeouts.
2012-12-15 01:36:53 -08:00
Unknown W. Brackets
67f7f6b05d
Oops, these flags can be or'd together of course.
2012-12-14 23:24:04 -08:00
Unknown W. Brackets
45258bb61f
Cleanup behavior in sceKernel*EventFlag() funcs.
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Biggest change is just that sceKernelSetEventFlag() rescheds.
2012-12-14 21:25:29 -08:00
Unknown W. Brackets
2ea992f2c4
Validate attr for mutexes, semas, and events.
2012-12-14 12:05:15 -08:00
Unknown W. Brackets
3d57a4c838
Cleanup some wrappers now that rescheds defer.
2012-12-09 01:04:54 -08:00
Unknown W. Brackets
5e8aa4c071
Implement deferred rescheduling/callbacks.
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This way most HLE functions can be wrapped normally. Hurray, sanity.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
fda41752e8
Simplify the API for HLE funcs to do callbacks.
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__KernelWaitCurThread() already (ultimately) calls __KernelCheckCallbacks.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
ee1a729157
Turns out *CB() fires even when it succeeds.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
1a77b22e3a
Implement priority signaling for semaphores.
2012-12-09 01:04:49 -08:00
Unknown W. Brackets
a67505761e
Mutexes and semaphores were rescheduling twice.
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This was causing it to "jump" the correct thread and go to the next.
2012-12-07 00:46:18 -08:00
Unknown W. Brackets
998104e2eb
Consider threads still waiting until they wake.
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This seems to match the actual behavior of timeouts much better.
2012-11-30 23:04:24 -08:00