Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
be468af52d
Refactor waiting thread removal.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bd391b098
Refactor waiting thread cleanup.
2013-09-09 00:22:00 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
1bf974aff6
Implement VPL/FPL callback handlers.
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Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets
d547d2b391
Implement sceKernelCancelMutex().
2013-08-25 16:38:49 -07:00
Unknown W. Brackets
008052e6d6
Fix some variable hiding warnings.
2013-08-12 23:32:38 -07:00
Unknown W. Brackets
81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
Unknown W. Brackets
bf652e4f46
Don't report for <= 4 sized option parameters.
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Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
933c8abb55
Check kernel object types when looking up ids.
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Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
Unknown W. Brackets
aada48cf15
Use a PSPPointer in lwmutexes.
2013-06-02 15:17:24 -07:00
Unknown W. Brackets
77b0688d92
Recalculate numWaitThreads all the time.
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Before, it could go negative by having a thread woken a second time
(e.g. because of a delete) before it actually scheduled and woke up.
2013-05-27 22:44:10 -07:00
Unknown W. Brackets
3fbc3bd14a
Don't allow attr 0x400 for mutexes, report less.
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Seems like 0 is ignored afaict, which makes sense from other funcs.
Not sure if anyone calls it with a value.
2013-05-18 15:31:31 -07:00
Unknown W. Brackets
9ce8c07530
Reschedule the timeout event on callback end.
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Darn, missed that 3 times before I caught it.
2013-04-14 21:34:33 -07:00
Unknown W. Brackets
0918ec8598
Return negative for UnscheduleEvent().
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It usually won't be, but it could be negative.
Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets
832edb0a8f
Fix some x64 type conversion warnings.
2013-04-05 20:29:20 -07:00
Unknown W. Brackets
1cfdaa9349
Read structs directly from PSP ram on LE.
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On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Unknown W. Brackets
52a8997006
These are actually okay, happen on the second cb.
2013-03-30 16:12:40 -07:00
Unknown W. Brackets
2ecc3157de
Fix waits within waits for lwmutexes.
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Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets
fe60677f75
Make mutexes handle callbacks better + before.
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Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
e133d33167
Don't re-wake a thread already woken by delete.
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Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
Unknown W. Brackets
da3af79f3b
Turn down logging for LwMutexes.
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No one seems to have run into issues with these for a while, and they are
quite noisy, since games use them as lightweight locks.
2013-03-10 22:57:27 -07:00