Unknown W. Brackets
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6750794c8a
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Fix a weird sceKernelTrySendMsgPipe() edge case.
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2013-08-18 18:38:12 -07:00 |
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Unknown W. Brackets
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769bac3acf
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Fix send of 0 bytes, more error handling.
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2013-08-18 18:38:12 -07:00 |
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Unknown W. Brackets
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29067edf52
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When sorting, also clear not waiting threads.
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2013-08-18 18:38:11 -07:00 |
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Unknown W. Brackets
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23625eec30
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Simplify and fix msgpipe send queuing logic.
Should reschedule, should wait in line, couple error messages.
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2013-08-18 18:38:11 -07:00 |
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Unknown W. Brackets
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27268967f9
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Sort msgpipe waits while waking (like others.)
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2013-08-18 18:38:10 -07:00 |
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Unknown W. Brackets
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4be06d2432
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Wrap the msgpipe send functions.
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2013-08-18 18:38:10 -07:00 |
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Unknown W. Brackets
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653e0f9629
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Don't wait on a msgpipe when timeout <= 2.
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2013-08-18 18:38:09 -07:00 |
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Unknown W. Brackets
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8a5dadcf53
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Start out with 0 written msgpipe bytes.
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2013-08-18 18:38:09 -07:00 |
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Unknown W. Brackets
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b06de35536
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Verify msgpipe threads are waiting before waking.
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2013-08-18 18:38:08 -07:00 |
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Unknown W. Brackets
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b9a71640eb
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Implement basic timeouts for msg pipes.
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2013-08-18 18:38:08 -07:00 |
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Unknown W. Brackets
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88b333bd16
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Don't even try to allocate a 0 sized buffer.
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2013-08-18 18:38:07 -07:00 |
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Unknown W. Brackets
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fa73875c98
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Clean up cancel and delete for msgpipes.
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2013-08-18 18:38:07 -07:00 |
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Unknown W. Brackets
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23a48ba799
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Return better results from msgpipe waits.
Not fully tested, but it's clearer to specify. Delete and cancel are sure
to have been wrong.
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2013-08-18 18:38:06 -07:00 |
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Unknown W. Brackets
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6577a7f920
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Cleanup some minor usage in msgpipes.
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2013-08-18 18:38:06 -07:00 |
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Unknown W. Brackets
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666cee4f6a
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Fix sceKernelCreateMsgPipe() and alloc psp memory.
Might not matter, but I'm not sure yet if it's expoesd somewhere.
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2013-08-18 18:38:05 -07:00 |
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Unknown W. Brackets
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81f7103e0b
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
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Unknown W. Brackets
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933c8abb55
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Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
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2013-06-18 23:54:29 -07:00 |
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Unknown W. Brackets
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25f1001db3
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Priority-based msgpipes never woke anyone.
Really need to write tests for this and get into it, I guess...
Fixes Final Fantasy Tactics.
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2013-03-31 16:58:15 -07:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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1cb7a88137
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Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
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2013-01-26 11:29:19 -08:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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Henrik Rydgård
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95c4e0b9c4
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Quick build fix for gcc
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2012-12-28 23:33:00 +01:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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644e6b615c
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Fix memory leak in msgpipe when loading state.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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19aaca2705
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Start save stating audio, plus minor fixes.
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2012-12-28 13:55:29 -08:00 |
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