Commit Graph

60 Commits

Author SHA1 Message Date
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6750794c8a Fix a weird sceKernelTrySendMsgPipe() edge case. 2013-08-18 18:38:12 -07:00
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769bac3acf Fix send of 0 bytes, more error handling. 2013-08-18 18:38:12 -07:00
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29067edf52 When sorting, also clear not waiting threads. 2013-08-18 18:38:11 -07:00
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23625eec30 Simplify and fix msgpipe send queuing logic.
Should reschedule, should wait in line, couple error messages.
2013-08-18 18:38:11 -07:00
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27268967f9 Sort msgpipe waits while waking (like others.) 2013-08-18 18:38:10 -07:00
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4be06d2432 Wrap the msgpipe send functions. 2013-08-18 18:38:10 -07:00
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653e0f9629 Don't wait on a msgpipe when timeout <= 2. 2013-08-18 18:38:09 -07:00
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8a5dadcf53 Start out with 0 written msgpipe bytes. 2013-08-18 18:38:09 -07:00
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b06de35536 Verify msgpipe threads are waiting before waking. 2013-08-18 18:38:08 -07:00
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b9a71640eb Implement basic timeouts for msg pipes. 2013-08-18 18:38:08 -07:00
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88b333bd16 Don't even try to allocate a 0 sized buffer. 2013-08-18 18:38:07 -07:00
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fa73875c98 Clean up cancel and delete for msgpipes. 2013-08-18 18:38:07 -07:00
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23a48ba799 Return better results from msgpipe waits.
Not fully tested, but it's clearer to specify.  Delete and cancel are sure
to have been wrong.
2013-08-18 18:38:06 -07:00
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6577a7f920 Cleanup some minor usage in msgpipes. 2013-08-18 18:38:06 -07:00
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666cee4f6a Fix sceKernelCreateMsgPipe() and alloc psp memory.
Might not matter, but I'm not sure yet if it's expoesd somewhere.
2013-08-18 18:38:05 -07:00
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81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
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933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
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25f1001db3 Priority-based msgpipes never woke anyone.
Really need to write tests for this and get into it, I guess...

Fixes Final Fantasy Tactics.
2013-03-31 16:58:15 -07:00
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2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
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1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
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140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Henrik Rydgård
95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
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bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
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644e6b615c Fix memory leak in msgpipe when loading state. 2012-12-28 13:55:31 -08:00
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19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00