Unknown W. Brackets
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116f86a8e8
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Remove weird 991 mbx check (fixes #2927.)
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2014-01-05 08:10:36 -08:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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be468af52d
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Refactor waiting thread removal.
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2013-09-09 00:22:00 -07:00 |
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Unknown W. Brackets
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4bd391b098
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Refactor waiting thread cleanup.
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2013-09-09 00:22:00 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Unknown W. Brackets
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f35b164d11
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Refactor wait verification a bit in kernel waits.
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2013-09-07 10:54:00 -07:00 |
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Unknown W. Brackets
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543df7ca7a
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Refactor wait timeouts.
Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
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2013-09-03 22:32:22 -07:00 |
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Unknown W. Brackets
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b20bb3b609
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Refactor down the begin/end callback stuff.
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2013-09-03 01:21:52 -07:00 |
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Unknown W. Brackets
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1bf974aff6
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Implement VPL/FPL callback handlers.
Smells like time to refactor, there are less differences than I expected.
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2013-09-03 01:21:51 -07:00 |
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Unknown W. Brackets
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3903f27dfd
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Add handlers for callbacks during mbx waits.
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2013-09-03 01:21:51 -07:00 |
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Unknown W. Brackets
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354dbfec6c
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Improve some reporting of options structs.
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2013-08-25 16:43:47 -07:00 |
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Unknown W. Brackets
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81f7103e0b
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
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Unknown W. Brackets
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67e2c1fb98
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Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
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2013-07-07 19:16:26 -07:00 |
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Unknown W. Brackets
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933c8abb55
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Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
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2013-06-18 23:54:29 -07:00 |
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Unknown W. Brackets
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0918ec8598
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Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.
Also some other minor warnings.
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2013-04-05 20:44:17 -07:00 |
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Unknown W. Brackets
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e4223dbcb0
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Simplify adding report messages, add a bunch more.
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2013-03-26 00:54:00 -07:00 |
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Unknown W. Brackets
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e133d33167
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Don't re-wake a thread already woken by delete.
Arg, I thought I'd changed this already.
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2013-03-24 22:54:09 -07:00 |
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Unknown W. Brackets
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a4032c5170
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Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
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2013-02-04 08:27:01 -08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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1cb7a88137
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Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
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2013-01-26 11:29:19 -08:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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Unknown W. Brackets
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43c8726554
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Oops, 0 is a valid timer id.
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2013-01-18 01:38:14 -08:00 |
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Henrik Rydgård
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95c4e0b9c4
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Quick build fix for gcc
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2012-12-28 23:33:00 +01:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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3ed2045f6b
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
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