Unknown W. Brackets
4da08f4f6e
Restore thread if there's no interrupt handler set.
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If dispatch is disabled and we don't do this, it'll just hang, never
switching back to a thread that can re-enable dispatch.
Fixes #5172 .
2014-01-21 22:47:18 -08:00
Unknown W. Brackets
d24668c9c3
Eat some cycles in suspend/resume interrupt funcs.
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These are really common, hope this doesn't have ill effects...
2014-01-19 12:44:52 -08:00
Unknown W. Brackets
13bf4d83fa
Add memchecks for common HLE copy operations.
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Better to catch some than miss everything.
2013-12-14 14:56:05 -08:00
Unknown W. Brackets
e73d43c434
Correct sceKernelTlspl func names, etc.
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This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
Unknown W. Brackets
859d14d3f5
Correct sceKernelIsCpuIntrSuspended().
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It takes a param. Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Henrik Rydgard
5bdb9e976b
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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Fixes MotoGP while also, in effect, committing #3859 .
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
15a0f39fa1
Return yet more errors while inside interrupts.
2013-08-28 23:15:13 -07:00
Unknown W. Brackets
130f664030
Oops, disabling a subintr did not work.
2013-08-27 23:55:34 -07:00
Unknown W. Brackets
cf9f92e12f
Reschedule after resuming interrupts.
2013-08-25 22:38:45 -07:00
Unknown W. Brackets
8d7eb265be
Log context switch time, shorten logging a bit.
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This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Unknown W. Brackets
e0f05ec382
Oops, lost these two lines editing.
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They were important, darn.
2013-06-03 00:23:56 -07:00
Unknown W. Brackets
9139b037c5
Fix crash on ARM in sceKernelMemcpy().
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Happened with unaligned addresses only. Fixes #1889 .
2013-06-02 23:40:31 -07:00
Unknown W. Brackets
cdacdee030
Match syscall names to nids ot be safe.
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Don't want any more mistakes like the sceVaudio one.
2013-05-19 22:12:39 -07:00
Unknown W. Brackets
1f2480fff3
Add a bounds check for interrupts.
2013-05-18 10:21:21 -07:00
Henrik Rydgard
5fc8de091d
Make some logging VERBOSE
2013-05-09 11:18:38 +02:00
Unknown W. Brackets
a68798225a
Give ThreadManForUser_8DAFF657 and friends a name.
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Calling allocate on the same thread gives the same ptr, but on a different
one it waits or returns a new ptr.
Let's call it thread local storage for now.
2013-04-14 13:02:01 -07:00
Unknown W. Brackets
fe97fd6fc5
Add better savestate error handling.
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Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets
1f1560a9d6
Don't mark sceKernelExitThread() as an error.
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Also, add some reporting and make the sceKernelCreateThread log message
shorter.
2013-04-09 23:23:10 -07:00
Unknown W. Brackets
42b925a440
Initial stab at implementing some new memory funcs.
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Borrowed from JPCSP, kept simple. Need to do tests.
2013-04-07 20:57:53 -07:00
Unknown W. Brackets
5e14cab945
Don't save vregs for threads that don't use them.
2013-04-07 11:47:00 -07:00
Unknown W. Brackets
65ac7389d7
Don't get stuck on idle when interrupts run.
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This was happening when the dispatch thread was disabled.
2013-04-06 17:04:20 -07:00