Commit Graph

224 Commits

Author SHA1 Message Date
Unknown W. Brackets
fa73875c98 Clean up cancel and delete for msgpipes. 2013-08-18 18:38:07 -07:00
Unknown W. Brackets
666cee4f6a Fix sceKernelCreateMsgPipe() and alloc psp memory.
Might not matter, but I'm not sure yet if it's expoesd somewhere.
2013-08-18 18:38:05 -07:00
Unknown W. Brackets
217eaa9cb4 Remove bad param from sceKernelPollEventFlag().
Not that it was necessarily hurting anything...
2013-08-18 18:38:04 -07:00
Henrik Rydgard
6ed4e348db Some logging tweaks, fix running cpu tests on ARM 2013-07-30 01:09:10 +02:00
Unknown W. Brackets
26523603c3 Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
papel
9b6f1abed8 Version to savestate and open other game in other screens. 2013-07-17 02:33:26 -03:00
Henrik Rydgard
1bf4239e97 State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
Henrik Rydgard
51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Unknown W. Brackets
32a557803b Reporting in sceKernelChangeCurrentThreadAttr(). 2013-06-06 00:08:24 -07:00
Unknown W. Brackets
e16cd7d9d9 Validate params in sceKernelChangeThreadPriority(). 2013-06-05 23:04:42 -07:00
Unknown W. Brackets
ee751d6fdd Buildfix for Linux, fixes #1994. 2013-05-30 22:42:27 -07:00
Henrik Rydgard
572eb26305 Merge branch 'master' into makotech222-cwcheat
Conflicts:
	Core/Core.vcxproj.filters
	Core/HLE/__sceAudio.cpp
	Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
Unknown W. Brackets
a779645152 Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
2013-05-26 10:17:59 -07:00
Unknown W. Brackets
e6795b1a41 Initial attempt at a suspend/resume thread impl. 2013-05-26 01:01:29 -07:00
Unknown W. Brackets
084ad5aa53 Wrap the sleep/wakeup HLE funcs. 2013-05-25 20:43:19 -07:00
Unknown W. Brackets
8d71f33aae Keep track of imported/exported vars.
Not yet actually linked up, though.
2013-05-24 00:03:39 -07:00
Henrik Rydgard
08e0881c94 Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
Conflicts:
	Core/Config.cpp
	Core/Config.h
	Core/Core.vcxproj.filters
	Core/HLE/sceKernel.cpp
2013-05-22 21:04:12 +02:00
Unknown W. Brackets
86ce95a658 Add some syscall entries from reporting. 2013-05-19 22:12:38 -07:00
Henrik Rydgard
5877929fe5 Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
Unknown W. Brackets
71b72b5eaf Correct some error codes and init in Vaudio.
This makes Velocity at least play sound, hurray.
2013-05-19 15:50:52 -07:00
Steven Cherry
446d2930ac Some progress, I think?
Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
2013-05-18 16:11:10 -05:00
Unknown W. Brackets
3c0ed69fd2 Improve GPU invalidation interface, check fonts.
When a font is rendered, tell the GPU about it, but don't rehash.

This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.)  But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
db54bffe14 Use a base time throughout rtc and kernel time.
This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
nachume
2181b76c42 ISO that replaced EBOOT.BIN is playable.
implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
nachume
55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00