Henrik Rydgård
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79ff2f0ba8
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
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Lioncash
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19dee283f2
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Access font after the null check in sceFontGetCharImageRect, not before.
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2013-12-27 11:42:14 -05:00 |
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Unknown W. Brackets
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916768d938
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Kill the "packagedFont" hack, correctly fixed now.
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2013-12-10 23:19:25 -08:00 |
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Unknown W. Brackets
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0636a65ad9
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Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
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2013-12-08 12:02:37 -08:00 |
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Unknown W. Brackets
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8f6315e375
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Support replacement chars in sceFontGetCharInfo().
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2013-11-16 23:32:13 -08:00 |
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raven02
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98cbd90178
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Regression font alignment fix
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2013-11-02 20:31:39 +08:00 |
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Unknown W. Brackets
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1d14915d87
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Fix a string pointer comparison.
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2013-10-30 08:14:43 -07:00 |
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raven02
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92042e6b55
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Apply offset by 1px to our provided PSP fonts
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2013-10-27 10:02:13 +08:00 |
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Unknown W. Brackets
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87781736c4
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Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
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2013-10-12 16:13:11 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgard
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cb076d1e6f
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Update some log levels in sceFont
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2013-08-16 16:49:52 +02:00 |
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Unknown W. Brackets
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0b5bdeb1d3
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
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Unknown W. Brackets
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5e87d6e45d
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Add _le typedefs to font handling stuff.
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2013-07-25 08:04:36 -07:00 |
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Unknown W. Brackets
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ded3fb5e12
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Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
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2013-05-19 22:12:37 -07:00 |
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Unknown W. Brackets
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7dade9416c
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Correctly call alloc/free font callbacks.
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2013-05-10 22:06:50 -07:00 |
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Unknown W. Brackets
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7741376a38
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Check a potential crash in sceFontOpen().
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2013-05-05 21:29:41 -07:00 |
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Unknown W. Brackets
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f9e4739c64
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Clean up error codes in sceFontGetCharGlyphImage().
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2013-05-05 21:21:58 -07:00 |
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Unknown W. Brackets
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95823a776b
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Don't pass quite so many args to DrawCharacter().
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2013-05-05 21:13:50 -07:00 |
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Unknown W. Brackets
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4ab165ebd7
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Simplify the font code a tiny bit.
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2013-05-05 21:02:13 -07:00 |
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Unknown W. Brackets
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5ffb7f7d23
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Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
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2013-05-05 20:58:52 -07:00 |
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Unknown W. Brackets
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9948da9a21
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Buildfix for everything.
Oops.
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2013-05-05 17:46:16 -07:00 |
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Unknown W. Brackets
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75a2f9bc06
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Improve font matching in sceFontFindOptimumFont().
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2013-05-05 12:53:35 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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339b2839b3
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Finish implementing savestates for fonts.
Oops, missed this before. Was crashing FF3 and games using custom fonts.
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2013-03-20 23:37:57 -07:00 |
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