Henrik Rydgard
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f20e00315d
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Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
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2013-04-28 22:15:33 +02:00 |
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danieru
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6a84a6e4ea
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Make analog joystick input get clamped to a circle
In common case this only costs two floating point multiplies.
Uncommon case requires a square root.
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2013-04-17 22:53:38 -06:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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62ab4b7f51
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More signed compare warnings.
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2013-03-02 15:34:16 -08:00 |
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Unknown W. Brackets
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51d5b84108
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Fix some misc HLE warnings.
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2013-02-18 09:04:43 -08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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1cb7a88137
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Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
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2013-01-26 11:29:19 -08:00 |
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Unknown W. Brackets
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17c1d3ce68
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Return errors for Dcache funcs, correctly.
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2013-01-05 17:07:19 -08:00 |
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Henrik Rydgard
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972e4ea4e4
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Warning fixes, prevent a possible (but unlikely) crash
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2013-01-02 21:05:00 +01:00 |
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Unknown W. Brackets
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8c98c7b141
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Reverse the analog Y for everyone.
Verified XInput is still happy this way.
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2012-12-29 13:01:10 -08:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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19aaca2705
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Start save stating audio, plus minor fixes.
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2012-12-28 13:55:29 -08:00 |
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Unknown W. Brackets
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cd1d4367bf
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
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Unknown W. Brackets
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d378b1c324
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Deallocate properly in shutdown, not in init.
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2012-12-24 01:41:15 -08:00 |
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Unknown W. Brackets
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9ba0ed46fd
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Always create CoreTiming timers during kernel init.
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2012-12-23 21:27:26 -08:00 |
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Henrik Rydgård
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b077caf3cf
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Merge pull request #232 from unknownbrackets/osk-fixes
Some crashfixes for OSK, release crash investigation
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2012-12-23 11:40:35 -08:00 |
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Unknown W. Brackets
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1c4409e082
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Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
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2012-12-23 08:59:34 -08:00 |
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Unknown W. Brackets
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bbd7710234
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Implement sceCtrlGetSamplingCycle() freq changes.
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2012-12-22 21:23:28 -08:00 |
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Unknown W. Brackets
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8839516c1e
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Implement sceCtrlGetSamplingCycle().
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2012-12-22 20:31:22 -08:00 |
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Unknown W. Brackets
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6ad3c2d454
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Make sure ctrl resets properly on game close/open.
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2012-12-22 19:37:18 -08:00 |
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Unknown W. Brackets
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91e1cb7408
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Implement sceCtrl*IdleCancelThreshold().
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2012-12-22 18:41:49 -08:00 |
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Unknown W. Brackets
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15018ca4a5
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Stub out the sceCtrl idle cancel funcs.
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2012-12-22 18:30:14 -08:00 |
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Unknown W. Brackets
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d07e51bff0
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Always allow peeking into ctrl buffers.
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2012-12-02 21:07:17 -08:00 |
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Unknown W. Brackets
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8a801ff761
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Send the recent N ctrl buffers, fixing lag.
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2012-12-02 19:53:20 -08:00 |
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Unknown W. Brackets
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f6009e477f
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Start with one free buffer to match things.
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2012-12-02 17:14:00 -08:00 |
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