Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Sacha
91ddddc2ef
Remove unused Thread.{cpp,h}
2013-11-13 02:50:46 +10:00
Henrik Rydgård
714754e149
sceAudio: only use the optimized volume=max path if stereo, add a TODO.
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Might take care of #4470 .
2013-11-07 11:50:24 +01:00
Peter Tissen
3bd01cce31
fixes #4443 buffer underrun in the audio system
2013-11-04 14:03:36 +01:00
Unknown W. Brackets
b71255e7b0
Optimize the case where volume is 0x8000.
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When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Sacha
72fd653a31
sceAudio: ARM optimisation.
2013-10-29 00:16:37 +10:00
Unknown W. Brackets
edf3faf251
Clear the audio buffer on game reset.
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Avoids blips.
2013-10-19 15:11:06 -07:00
Siddharth
06c13926ee
made atomic lock optional
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fixed an incorrect merge to nativeApp.cpp
made atomic locks init correctly
reintroduced atomic locks in audio as an optional setting
converted global pointers to global objects on stack
moved all mixing code into PSPMixer
internaized all code into __sceAudio.cpp
cleaned up rebase
cleaned up rebase
2013-10-16 23:42:47 +05:30
Henrik Rydgard
367a1e21b2
Revert "Merge pull request #4021 from bollu/master"
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This reverts commit c84a9daa40 , reversing
changes made to da5b52ce1f .
2013-10-07 20:26:10 +02:00
Henrik Rydgard
f938b95925
Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
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This reverts commit e4c6ba9b01 , reversing
changes made to 061efd35db .
2013-10-07 20:25:35 +02:00
Siddharth
e6ae3ef9b1
forgot to add this
2013-10-07 22:06:16 +05:30
Henrik Rydgård
c84a9daa40
Merge pull request #4021 from bollu/master
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Audio Processor now uses atomics rather than mutex
2013-10-05 13:33:11 -07:00
Unknown W. Brackets
3a1b6fb269
Fix some sign comparison warnings.
2013-10-05 11:13:41 -07:00
Siddharth
eb1305120e
now blocks to gain outAudioQueue access at __AudioDoState
2013-10-04 17:58:09 +05:30
Siddharth
eb9c339c2e
fully functional and uses atomic_flag
2013-10-02 20:20:32 +05:30
Siddharth
6c2a9972c1
using the new atomic_flag
2013-10-02 19:09:56 +05:30
Siddharth
a151b5beb6
using PPSSPP's locks
2013-10-02 11:01:59 +05:30
Siddharth
a6ec70fe90
Audio Processor now uses atomics rather than mutex
2013-10-02 01:54:55 +05:30
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
3ff6bc6060
Don't block a null enqueue if already empty.
2013-09-05 00:57:53 -07:00
Unknown W. Brackets
211c2bd955
Refuse a few more waits w/ dispatch/intr disabled.
2013-08-28 22:35:05 -07:00
Unknown W. Brackets
a0db57a5d3
Clear the mixbuffer when all channels empty.
2013-08-26 21:06:26 -07:00
Unknown W. Brackets
8d7eb265be
Log context switch time, shorten logging a bit.
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This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Henrik Rydgard
4121d5ae62
Fix division by zero in low latency audio mode
2013-08-25 13:03:57 +02:00