Unknown W. Brackets
cb4e72058a
Report usage if callback "injection."
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These are generally giving incorrect results, but it will help to know
what games are triggering it.
2014-01-26 18:41:42 -08:00
Unknown W. Brackets
efa6640807
Report any missing wait type handling funcs.
2014-01-26 17:14:11 -08:00
Ced2911
075a960f7f
[Core] scekernel endian fixes
2014-01-26 14:27:30 -08:00
Ced2911
2c522cda9a
[core] fix some endian bugs
2014-01-26 14:26:27 -08:00
Ced2911
2941ec7227
[core] some endian fix try
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Conflicts:
Core/HLE/sceIo.cpp
2014-01-26 14:25:54 -08:00
Henrik Rydgård
241c78fb4c
Merge pull request #5221 from unknownbrackets/debugger
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Add module info to the symbol maps
2014-01-26 14:07:29 -08:00
Henrik Rydgård
289729f43c
Merge pull request #5216 from DanyalZia/frameskip
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Separates out auto-skip from frameskiping
2014-01-26 14:06:45 -08:00
Henrik Rydgård
5b355c4a64
Improve comment about the sas delay
2014-01-26 14:37:41 +01:00
raven02
7701784608
Not reschelding if voicesPlayingCount == 0
2014-01-26 19:52:31 +08:00
Unknown W. Brackets
a2fa53d5c4
Track modules in the symbol map.
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This makes it so things don't overlap confusingly, and also so that we can
replace funcs more correctly and sanely.
This is unfortunately a bunch more complicated...
2014-01-25 20:59:53 -08:00
DanyalZia
251b0e86ee
Separates out auto-skip from frameskipping
2014-01-26 00:50:00 +05:00
Henrik Rydgård
d4feb77cb3
Merge pull request #5206 from raven02/master
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Implement sceMt19937Init() & sceMt19937Uinit()
2014-01-25 06:14:10 -08:00
raven02
3236625bf6
Revert #5044 and set ctx->avc.avcDecodeResult = 1
2014-01-25 21:29:37 +08:00
raven02
161d8b29fb
Implement sceMt19937()
2014-01-25 20:17:53 +08:00
Unknown W. Brackets
10454654bf
Ignore unreasonable timestep values.
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This fixes #5202 (Crisis Core stuttering) and improves Mana Khemia's "Who
are you?" sound effect while loading savedata. May also improve Monster
Hunter's similar issue.
2014-01-24 23:55:19 -08:00
Unknown W. Brackets
4541ec4b05
Smooth out detected FPS changes.
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Helps reduce uneven FPS rates and sound effect glitches during transitions
(e.g. between a 30 fps scene and a 60 fps menu, or etc.)
2014-01-23 22:23:43 -08:00
Henrik Rydgård
a915472eb5
Merge pull request #5174 from unknownbrackets/intr-fix
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Restore thread if there's no interrupt handler set
2014-01-22 23:24:32 -08:00
Henrik Rydgård
3700229d37
Merge pull request #5186 from unknownbrackets/savestates
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Fix savestates from before v0.9.6-536-g62e9e42
2014-01-22 23:11:15 -08:00
Unknown W. Brackets
c5e11c63c0
Now umd0: size is in sectors, not bytes.
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So we have to check based on that correctly. Darn it.
2014-01-22 22:24:30 -08:00
Unknown W. Brackets
c2d2b25ced
Fix savestates from before v0.9.6-536-g62e9e42.
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Unfortunately, this breaks savestates made since then until this is
merged. However, that's only a day or so.
Fixes #5183 .
2014-01-22 21:49:18 -08:00
Unknown W. Brackets
f74e29977f
Abort on a message dialog just moves to finished.
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Still need to shutdown. Fixes #5177 .
2014-01-22 08:17:21 -08:00
Unknown W. Brackets
996d97a05e
Properly savestate loaded modules.
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May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00
Unknown W. Brackets
4da08f4f6e
Restore thread if there's no interrupt handler set.
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If dispatch is disabled and we don't do this, it'll just hang, never
switching back to a thread that can re-enable dispatch.
Fixes #5172 .
2014-01-21 22:47:18 -08:00
sum2012
62e9e42b2c
Add LoadExecForKernel and SysMemForKernel
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Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets
f8883279b5
Eat some cycles when flipping the framebuffer.
2014-01-19 12:53:19 -08:00