Ced2911
67de460ec6
[Xbox] Endian, missing on swap.h ?
2014-01-26 14:28:42 -08:00
Unknown W. Brackets
916768d938
Kill the "packagedFont" hack, correctly fixed now.
2013-12-10 23:19:25 -08:00
Unknown W. Brackets
952ec82678
Detect bad fonts ascenders and workaround.
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Fixes #4765 with the fonts that come with PPSSPP.
2013-12-10 23:14:38 -08:00
Henrik Rydgard
a3caefed18
Buildfix (pgf 64-bit)
2013-11-17 12:55:35 +01:00
Unknown W. Brackets
8f6315e375
Support replacement chars in sceFontGetCharInfo().
2013-11-16 23:32:13 -08:00
Unknown W. Brackets
d955d9b303
Cut down on unnecessary allocs in font loading.
2013-11-16 22:53:05 -08:00
Unknown W. Brackets
769ffbd33b
Read in the shadow flags and give them to the game.
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Yay, now this struct seems to match the PSP.
2013-11-16 21:08:34 -08:00
Unknown W. Brackets
4505cb4b3a
Match ascender/descender values per character.
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This makes sense, and matches the ascender/descender for my fonts.
However, it could be wrong for vertical fonts... not sure.
2013-11-16 20:35:50 -08:00
Unknown W. Brackets
bb94f31ec7
Simplify GetGlyph() and getBits() usage a bit.
2013-11-16 20:16:49 -08:00
Unknown W. Brackets
d446659b2a
Improve the performance of getBits().
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Well, it's not used much, although it's much faster now, heh.
2013-11-16 19:34:45 -08:00
Unknown W. Brackets
e77b8bc5b5
Check for non-indexed glyph advance values.
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This change from JPCSP:
http://code.google.com/p/jpcsp/source/detail?r=3350
2013-11-16 18:35:15 -08:00
Unknown W. Brackets
2d7741a433
Return # of glyphs, not charmaps, in font info.
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This makes it match the value from the PSP, and seems logical (the charmap
value is hardly useful, and might lead me to overallocate space for the
glyph bitmaps...)
2013-11-16 18:33:10 -08:00
Unknown W. Brackets
68af1ea6f8
Flip the descender in char info.
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This makes it close to the value from a PSP (just rounded to 64...)
2013-11-16 18:32:06 -08:00
raven02
98cbd90178
Regression font alignment fix
2013-11-02 20:31:39 +08:00
raven02
92042e6b55
Apply offset by 1px to our provided PSP fonts
2013-10-27 10:02:13 +08:00
adrian17
7e3f35dfe3
Removed redundant includes
2013-09-30 19:05:04 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
65d4601140
Fix compat issue between 64/32 bit savestates.
2013-08-13 21:05:40 -07:00
CPkmn
2428d3f5c5
Update PGF.cpp
2013-08-13 05:56:26 -07:00
CPkmn
4fccf6771f
Update PGF.cpp
2013-08-10 05:21:23 -07:00
CPkmn
8547eecd31
Update PGF.cpp
2013-08-09 18:49:01 -07:00
CPkmn
c067c48585
Sanity checks for shadow glyphs
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Partially fixes text, huds and videos in Jeanne d'Arc.
These changes shouldn't negatively impact other games since all it does is makes sure shadow glyphs are within the vector sizes.
The text, huds and videos still don't fully display, but that's because of something else.
2013-08-09 17:52:01 -07:00
Unknown W. Brackets
0b5bdeb1d3
Fix some compile failures under big endian.
2013-07-28 21:04:17 -07:00
Unknown W. Brackets
5e87d6e45d
Add _le typedefs to font handling stuff.
2013-07-25 08:04:36 -07:00