Unknown W. Brackets
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1a71bf3aaf
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Fix potential buffer overflow.
Detail can be 1024 already, I guess.
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2012-12-25 01:36:21 -08:00 |
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Unknown W. Brackets
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0fa0d3f6db
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Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
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2012-12-25 01:07:05 -08:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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Unknown W. Brackets
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db6ef8ce64
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Simplify reading/writing in one shot.
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2012-12-25 01:07:04 -08:00 |
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Unknown W. Brackets
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f983c8af5c
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Protect against an unlikely buffer overflow.
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2012-12-25 01:07:04 -08:00 |
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Unknown W. Brackets
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ca22e38752
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Fix another potential png load failure.
Also, rename func for consistency.
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2012-12-25 01:07:03 -08:00 |
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Unknown W. Brackets
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efefa80ab9
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Fix a couple warnings on 32 bit in savedata.
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2012-12-25 01:07:03 -08:00 |
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Unknown W. Brackets
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cb544261b5
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Fix crash loading bad png file in savedata.
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2012-12-25 01:07:02 -08:00 |
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Unknown W. Brackets
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8af48d6e54
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Refactor some similar code together.
No functionality changes, just moving around.
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2012-12-25 01:07:02 -08:00 |
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Xele02
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61d116b5f1
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Copy right size of save request.
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2012-12-24 01:22:28 +01:00 |
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Xele02
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951be86e62
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Merge remote-tracking branch 'upstream/master'
Conflicts:
pspautotests
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2012-12-24 01:11:52 +01:00 |
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Unknown W. Brackets
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7c35b145ea
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Make the OSK go left/right like SNES/etc. ones.
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2012-12-23 09:25:42 -08:00 |
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Unknown W. Brackets
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bfcf6e3aca
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Stop always selecting the first char in OSK.
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2012-12-23 09:23:01 -08:00 |
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Unknown W. Brackets
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c89c46cbf9
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Center and space out the OSK.
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2012-12-23 09:21:10 -08:00 |
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Unknown W. Brackets
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64d8763d0a
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Fix left/right/up/down wrapping issues in OSK.
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2012-12-23 09:13:49 -08:00 |
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Unknown W. Brackets
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1c4409e082
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Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
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2012-12-23 08:59:34 -08:00 |
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Unknown W. Brackets
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f2cb19d7ba
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Switch OSK to using a std::string buffer.
Back as a class member, hurray.
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2012-12-23 08:52:51 -08:00 |
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Unknown W. Brackets
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25e8fbdb68
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Oops, forgot to add one here.
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2012-12-22 22:57:56 -08:00 |
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Unknown W. Brackets
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4bc06562d6
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Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
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2012-12-22 22:41:51 -08:00 |
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TMaul
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8586bb30b6
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Make some vars class members
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2012-12-22 19:58:47 +00:00 |
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TMaul
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ff4d52059e
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Clean up OSK code
Remove some magic numbers and a few other things
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2012-12-22 19:55:44 +00:00 |
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TMaul
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d5dd6881d7
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Fix returned value length
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2012-12-22 18:48:34 +00:00 |
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TMaul
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d3e28a5032
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Clean up OSK instructions
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2012-12-22 18:48:33 +00:00 |
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TMaul
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60e831bc8e
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Make OSK work
But it's kind of horriffic
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2012-12-22 18:48:33 +00:00 |
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TMaul
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9b628d1ab0
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Increase font size and spacing
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2012-12-22 18:48:33 +00:00 |
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