Commit Graph

406 Commits

Author SHA1 Message Date
Unknown W. Brackets
74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Unknown W. Brackets
746c95f1c8 Basic initial implementation of GETSIZE/DELETEDATA.
LittleBigPlanet uses these.  It seems happier with these working,
although it goes on to call MAKEDATA.

Also seems to make some other games happier.

GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
raven02
757ff087f9 Making the input letter closer 2013-03-06 06:47:21 +08:00
raven02
4290700a12 OSK typo 2013-03-05 22:43:04 +08:00
Unknown W. Brackets
6f22d6960e Add some reporting for not yet done dialogs. 2013-03-04 00:01:42 -08:00
Unknown W. Brackets
1ff163cd10 Buildfix for Android/etc. 2013-02-28 07:58:23 -08:00
raven02
4584d541ca Add CAPS for OSK input 2013-02-28 20:19:33 +08:00
Unknown W. Brackets
de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
raven02
643efb3cb9 Fix (flag & (DS_OK | DS_VALIDBUTTON)) 2013-02-21 23:48:03 +08:00
raven02
fc86a5737a Fix duplicate OK and ENTER button on same message screen 2013-02-21 21:20:26 +08:00
raven02
59a046c4e7 Better centering of OSK title 2013-02-21 07:15:37 +08:00
Unknown W. Brackets
363d1dbe19 Fix some misc. warnings. 2013-02-18 08:44:59 -08:00
lioncash
a88a7214bf Fix parentheses placement in case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE. 2013-02-14 07:57:00 -05:00
Henrik Rydgard
8749ad0cb9 Warning fixes, very minor updates to shader generators. 2013-02-06 19:04:28 +01:00
Unknown W. Brackets
82a8450758 Fix some more non-pod structs in savestates. 2013-02-04 08:27:02 -08:00
Unknown W. Brackets
7a0c1f822d Don't allocate a 0 array in savedata savestates. 2013-02-04 08:27:00 -08:00
Unknown W. Brackets
07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
9db836eb96 Minor typesafety/bounds checking warning fixes. 2013-01-31 00:02:54 -08:00
Henrik Rydgard
8075ece76c 0x10 bytes 2013-01-30 21:27:46 +01:00
Henrik Rydgard
b2020ee243 Fix nasty little stack overwrite in SavedataParam 2013-01-30 21:08:03 +01:00
Xele02
36015f9678 Don't duplicate no save texture for each save since it's the same.
And some games have 99 slots.
2013-01-29 22:46:50 +01:00
lioncash
19984031f6 These two variables should be unsigned. It doesn't make sense for them to be signed.
I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.

These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00