Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
raven02
757ff087f9
Making the input letter closer
2013-03-06 06:47:21 +08:00
raven02
4290700a12
OSK typo
2013-03-05 22:43:04 +08:00
Unknown W. Brackets
6f22d6960e
Add some reporting for not yet done dialogs.
2013-03-04 00:01:42 -08:00
Unknown W. Brackets
1ff163cd10
Buildfix for Android/etc.
2013-02-28 07:58:23 -08:00
raven02
4584d541ca
Add CAPS for OSK input
2013-02-28 20:19:33 +08:00
Unknown W. Brackets
de7ada1982
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
raven02
643efb3cb9
Fix (flag & (DS_OK | DS_VALIDBUTTON))
2013-02-21 23:48:03 +08:00
raven02
fc86a5737a
Fix duplicate OK and ENTER button on same message screen
2013-02-21 21:20:26 +08:00
raven02
59a046c4e7
Better centering of OSK title
2013-02-21 07:15:37 +08:00
Unknown W. Brackets
363d1dbe19
Fix some misc. warnings.
2013-02-18 08:44:59 -08:00
lioncash
a88a7214bf
Fix parentheses placement in case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE.
2013-02-14 07:57:00 -05:00
Henrik Rydgard
8749ad0cb9
Warning fixes, very minor updates to shader generators.
2013-02-06 19:04:28 +01:00
Unknown W. Brackets
82a8450758
Fix some more non-pod structs in savestates.
2013-02-04 08:27:02 -08:00
Unknown W. Brackets
7a0c1f822d
Don't allocate a 0 array in savedata savestates.
2013-02-04 08:27:00 -08:00
Unknown W. Brackets
07a5dca98e
Expand out some savestate code saving non-pod.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
9db836eb96
Minor typesafety/bounds checking warning fixes.
2013-01-31 00:02:54 -08:00
Henrik Rydgard
8075ece76c
0x10 bytes
2013-01-30 21:27:46 +01:00
Henrik Rydgard
b2020ee243
Fix nasty little stack overwrite in SavedataParam
2013-01-30 21:08:03 +01:00
Xele02
36015f9678
Don't duplicate no save texture for each save since it's the same.
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And some games have 99 slots.
2013-01-29 22:46:50 +01:00
lioncash
19984031f6
These two variables should be unsigned. It doesn't make sense for them to be signed.
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I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.
These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00