Sacha
effca1e4c7
Improvements to timer hack.
2013-11-20 12:55:56 +10:00
Sacha
20e1bdceeb
Improvements to timer hack.
2013-11-16 02:55:12 +10:00
Sacha
fb7c3d96fd
Introduce Timer Hack.
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Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
Unknown W. Brackets
e16d1a926b
Keep more careful track of microsecond time.
2013-10-24 01:09:35 -07:00
Unknown W. Brackets
36fd5df53f
Typo.
2013-09-21 17:04:05 -07:00
Unknown W. Brackets
d305d1faa2
Check enqueue as well, should be safer.
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Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00
Unknown W. Brackets
18a493f316
Don't use Advance() in syscalls, it's unsafe.
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Eats some cycles in enqueue and still checks ASAP, FF Type-0 seems happy
with this also.
2013-09-21 15:03:30 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
24203b1a5d
Improve performance on x86 as well using movq.
2013-08-12 08:40:54 -07:00
Unknown W. Brackets
b1344f8254
Get rid of CoreTiming::AdvanceQuick().
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It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00
Unknown W. Brackets
7a2ef728cb
Schedule ts events using the same time frame.
2013-08-07 00:32:28 -07:00
Unknown W. Brackets
7dfee29d49
Fix threadsafe event removal.
2013-08-07 00:32:27 -07:00
Sacha
8dd683f63f
Fix name collision when building on Windows. Was preventing Blackberry from building.
2013-05-03 16:10:23 +10:00
Unknown W. Brackets
6190918158
Don't allow two drawsyncs to be in play at once.
2013-04-07 17:37:24 -07:00
Unknown W. Brackets
0918ec8598
Return negative for UnscheduleEvent().
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It usually won't be, but it could be negative.
Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets
913dca69ef
Turn down logging for things that can be inferred.
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If you see a thread switch for a vblank wait, you know what happened.
2013-03-10 22:56:24 -07:00
Unknown W. Brackets
64c42ffaf2
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
Unknown W. Brackets
31ada1ea07
Don't process threadsafe events from HLE.
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Only from the runloop where blowing the jit cache is safe.
2013-02-22 00:40:36 -08:00
Unknown W. Brackets
da5026ea17
Spend less time moving ts events in CoreTiming.
2013-02-11 01:27:07 -08:00
Henrik Rydgard
674911ddba
Move downcount into MIPSState for efficiency, enable block linking.
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On ARM JIT we can now reach it through the cpu context reg.
2013-01-12 00:44:18 +01:00
Henrik Rydgard
76481a300c
Icache must be invalidated. Jit now starts to run, but there's no cube in cube.elf!
2013-01-08 23:52:11 +01:00
Henrik Rydgard
8915677241
More progress but it weirds out...
2013-01-08 21:24:42 +01:00
Henrik Rydgard
6ecf2d235c
Fix integer overflow in scheduling.
2013-01-05 22:44:30 +01:00